CS_EnergyBeam_Boil
from Outer Reach Productions
· by
- Type
- Node Group
- Catalog
- Shading/Utilities
- Tags
- License
- Standard Royalty-Free License
- Blender
- 5.2
- File size
- 135 KB
A speckled blue energy beam with an optional hot core, the shader inside CS_EnergyBeam. Plug a Texture Coordinate node's Object output into Vector, then Shader into Surface. Take Color instead if you want a Shade layer over it.
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