Aether Gates
Every gate is built from real parts (rings, interiors, runes, lightning, roots, shards) and has its own opening, idle, overload and collapse. A galaxy, a black hole, a sandstorm, a living maw. Drag one into your scene and press play.
| 20 animated portals | EEVEE & Cycles | Full life cycle | Geometry Nodes | Royalty-free |
Portals that behave like portals
| 01 Built from real parts Each gate is six to eleven separate objects: frames, energy rings, interiors, runes, particles, tendrils, crystals. Hide, move or restyle any of them. | 02 One controller per gate Colours, energy, swirl, distortion, speeds, particles and the whole life cycle sit on one empty. All twenty gates share the same sliders. | 03 Twenty personalities No shared curves recoloured. Lightning stutters on, runes write themselves in, a living maw contracts. Every gate opens and dies its own way. |
Open, idle, overload, collapse
Press play and the gate powers up, idles, destabilizes and shuts down. Each phase is keyed on the controller, so you can retime it or drive it yourself. Move the Impact empty and key Impact Strength for a hit ripple. Shown: Astral Gateway.
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Activation frame 1 |
Idle frame 84 |
Destabilization frame 168 |
Deactivation frame 216 |
20 gates, no two alike
ARCANE ELEMENTAL COSMIC SCI-FI Every preview is a real render of the idle loop.
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01 · COSMIC
Astral Gateway
A spiral galaxy turns inside orbiting rings and stars.
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02 · ARCANE
Rune Nexus
Spell circles turn while runes float and write themselves in.
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03 · ARCANE
Celestial Sanctum
Golden halos and sacred geometry radiate holy light.
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04 · ELEMENTAL
Verdant Passage
Roots and glowing vines grow around a living core.
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05 · ARCANE
Blood Omen
Pulsing veins and unstable sigils around a crimson pool.
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06 · ELEMENTAL
Infernal Maw
A molten rock ring, flame lashes and a burning vortex.
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07 · ELEMENTAL
Glacial Threshold
Ice spikes and frost fractures spread across the ring.
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08 · ELEMENTAL
Thunder Rift
Lightning arcs between the coils of a broken conductor.
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09 · ELEMENTAL
Abyssal Current
Swirling water currents, bubbles and drifting droplets.
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10 · ELEMENTAL
Dune Collapse
A sandstorm spiral of dust, grains and golden energy.
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11 · SCI-FI
Chrono Gate
Segmented rings lock into place around an energy disc.
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12 · SCI-FI
Data Breach
Glitch panels, data rays and a scanline grid.
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13 · SCI-FI
Plasma Reactor
Concentric plasma rings pulse around a reactor core.
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14 · COSMIC
Mirror Dimension
Liquid-metal ripples run across a mirror surface.
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15 · COSMIC
Event Horizon
A black hole with a glowing accretion disc and jets.
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16 · COSMIC
Nebula Bloom
Colourful interstellar clouds and luminous dust.
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17 · COSMIC
Reality Fracture
A jagged tear in space with floating shards.
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18 · COSMIC
Prism Rift
Iridescent colour bands inside a refracting triangle.
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19 · ARCANE
Wraith Passage
Ghostly ribbons and wisps drift in and out of sight.
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20 · ARCANE
Living Singularity
A living opening with veins and grasping tendrils.
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| Make it yours One gate, every factionChange Color A and Color B on the controller and every part follows: rings, interior, particles and floor glow. Here the Astral Gateway as gold, frost, venom and blood. Each material also has its own Intensity, so you can tone down one part without touching the rest. | |
From download to open portal in under a minute
| 1 Drag it in Add the folder as an asset library and drag a gate from Aether Gates > Gates. Turn Instance off to edit the parts. | 2 Pick the look Select the circle on the floor, the gate's controller. Set colours, energy and swirl in Custom Properties, and use Overall Scale to resize. | 3 Press play & render The gate opens, idles, overloads and closes on its own. Render in EEVEE or Cycles; the glow is already set up in the compositor. |
Node trees you can actually read
Every part is an object with a Geometry Nodes modifier for shape, motion and build, plus a procedural material in clean, framed node groups. The same eight systems build all twenty gates, so learn one and you can build your own.
| Shared controls on every gate
| Eight reusable GN systems
Ring · Disc · Particles · Fragments · Glyphs · Tendrils · Crystals · Rays. Segmented and toothed rings, vortex interiors, orbiting debris, procedural runes, lightning and roots, ice spikes, light blades. Works on its own too Materials and GN systems animate by themselves when you use them outside a gate. |
In the download
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Compatibility & license
| Blender | 5.0 and newer |
| Render engines | EEVEE and Cycles (distortion fields refract for real in Cycles) |
| Add-on needed | None. Geometry Nodes and shader nodes in a .blend |
| Textures | None. Fully procedural, no image files |
| License | Royalty-free. Use it in personal and commercial projects with no extra fees or credit required. |



















