CELL SKINS NODE
for CYCLES & EEVEE
A node setup and some shader examples that replicate the cell structure of skin procedurally.
From human skin to reptile scales, for dinosaurs and dragons this node can be used whenever a creature is shaded.
for CYCLES & EEVEE
A node setup and some shader examples that replicate the cell structure of skin procedurally.
From human skin to reptile scales, for dinosaurs and dragons this node can be used whenever a creature is shaded.
- no tiling issues
- three color system
- quick setup
FEATURES

procedural means no texture-resolution-issues.
it stretches according to the surfaces curvature, to achieve an organic impression.


a human skin shader and a reptile shader are included as an example on how to use the node.
EASY USE
So its very helpful if you work with lots of characters, but dont want to spent too much time for texturing.
Therefore you can use it as input for color ramps of mixColor nodes to color the cells, or as height input for a bump-node.
In the reptile shader you get 3 color inpupts, which define the top, edge and gap color. they can be linked to a lowres texture or any other nodes, for further details.
have a look at some other items including:
About the Creator: