Effektor - Cloners, Effectors and Falloffs

Achat in Rigging


Effektor puts Cinema 4D-style cloners and effectors in one sidebar tab. Clone any object, grab the effector in the viewport, and the clones inside its falloff react, live. You never open the node editor.

Clones reacting to an Effektor effector

4 cloner modes·6 effector types·4 falloff shapes·An effector stack per cloner·EEVEE, Cycles and Workbench·Blender 5.0 and newer

How it works

Four steps in the Effektor tab of the 3D Viewport sidebar.

Make a cloner

Step 1

Make a cloner

Select an object and press Make Cloner. It becomes a grid of itself: type the counts and the spacing, or switch the mode to Linear, Radial or Surface.

Press + and grab the effector

Step 2

Press + and grab the effector

Press + under Effectors and an Empty appears. That Empty is the falloff: move it with G and the clones inside react while you drag.

Shape the falloff, pick a type

Step 3

Shape the falloff, pick a type

Scale the Empty to grow the falloff, choose Sphere, Box, Linear or None, and set the Type: Plain, Random, Step, Texture, Sound or Delay.

Stack effectors like layers

Step 4

Stack effectors like layers

Each cloner lists its effectors in the order they apply. Mute one with its checkbox, blend it with its slider, reorder with the arrows.

Four cloner modes

Switch at any time; shared values like the count come along.

Grid

Grid

Count X, Y and Z with spacing, in 2D or 3D.

Linear

Linear

A line of clones with a count and an offset.

Radial

Radial

Rings and rising spirals, turned to face outward.

Surface

Surface

A scatter across any mesh that follows its surface.

Six effector types

Every type works inside the falloff of its Empty, or on the whole cloner with Falloff set to None.

Plain

Plain

Pushes, turns and scales the clones inside the falloff.

Random

Random

Jitters each clone up to the Max values, by Seed.

Step

Step

Ramps from the first clone to the last, with Ease.

Texture

Texture

Noise or an image drives the clones; Scroll rolls it.

Sound

Sound

Bake Audio turns a track's loudness into Strength keys.

Delay

Delay

Clones follow late: Blend eases in, Spring overshoots.

What else it does

One panel, every value live and keyable.

Layers that build on each other

Layers that build on each other

Plain lifts a dome, Random breaks it up, Step tilts the whole field. Each layer builds on the last, and one effector can drive several cloners at once.

  • Reorder, mute and blend per cloner
  • Delay always runs last
  • Edit once, every cloner updates

Follow-through with Delay and Spring

Put a Delay at the end of the stack and the clones follow late. Spring makes them overshoot, wobble and settle, with no simulation setup.

  • Blend or Spring
  • Stiffness and Damping
  • Bakes with Blender's simulation bake
Follow-through with Delay and Spring
Textures drive the clones

Textures drive the clones

Procedural noise or an image drives every clone, sampled where the effector sits. Keyframe Scroll and a wave rolls through the field.

  • Noise or any image
  • Noise Scale and Scroll
  • Sphere, Box or Linear edges

Any object, any collection

Clone a mesh, a curve or a text object, or drop in a collection and every clone becomes a random pick from it. Change Pick Seed to reshuffle.

  • Mesh, curve, text, surface, metaball
  • Source Collection with Pick Seed
  • Clone Scale for all
Any object, any collection
Clones that hear the music

Clones that hear the music

Set the Type to Sound and press Bake Audio: the track's loudness becomes one Strength key per frame. For kick-only or hats-only reactions, Drive via Audio Trigger links it to Audio Trigger.

  • WAV, MP3, OGG and FLAC
  • Gain, Attack and Release
  • Audio Trigger link (sold separately)

Echo Trail, rigs included

Select an animated object or the armature of a character and press Create Echo Trail: fading, time-offset ghosts that trail behind or lead ahead.

  • Copies, Offset and Fade
  • Include Rig / Children
  • Per-copy move, rotate and scale
Echo Trail, rigs included

Ready for production

Keyframe any value

Every cloner field has a keyframe dot, and every effector value keys with a right-click. Animating the Empty works too.

Regular instances

The clones render in EEVEE, Cycles and Workbench like any other Blender instances.

Cleans up after itself

The trash icon removes the cloner and gives you the plain object back.

Effektor or stock Blender

Geometry Nodes can build all of this by hand. Effektor builds it for you and keeps it editable from one panel.

Task Stock Blender With Effektor
Clone an object into a grid, ring or spiral Instance on Points plus point maths in a node tree Make Cloner, then pick a mode
Push the clones near a point in space Object Info, Invert Matrix, a distance and a Map Range, wired by hand Grab the effector Empty
Random jitter with a ramp on top More nodes, wired in the right order Add Random and Step, reorder with the arrows
Follow-through and spring A Simulation Zone with a stored velocity attribute A Delay effector, Blend or Spring
Clones pulsing to a track Sound to Samples in the Graph Editor, then wire the curve in Bake Audio on a Sound effector
An effect nobody has built yet Geometry Nodes does anything you can wire Not this: six effector types. For anything else, open Geometry Nodes

Details

Blender 5.0 and newer, tested on 5.0, 5.1 and 5.2 LTS
Render engines EEVEE, Cycles and Workbench
Systems Windows, macOS, Linux
Render farms Install Effektor there too: cloners render without it, effectors don't
Install Drag the .zip into Blender (extension)
Updates Every update is free
Licence GPL, source included
Support [email protected]

Changelog

1.0.1 (2026-10-06) First release: 4 cloner modes, 6 effector types, 4 falloff shapes, the effector stack, Echo Trail and the Audio Trigger link. Tested on Blender 5.0, 5.1 and 5.2.

$19

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Details
Blender Extension Compatible Yes
Published about 1 month ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL