Hi creators!
I'm excited to share my private procedural glass shader, the same one I use in my own professional projects.
✨ Fully procedural and highly customizable — perfect for achieving stunning glass effects with minimal setup.
✅ Features:
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Fake caustics using bump-based simulation
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Color absorption for realistic glass depth
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Volume control for thickness and density effects
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Refraction to simulate real glass behavior
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Clean and organized custom node group
🛠️ Future Updates:
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Bug fixes and optimizations
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Open to community suggestions — feel free to message me!
Whether you're working on architecture, product design, or cinematic renders, this shader will level up your Blender scenes.
💬 Have questions or ideas? Reach out anytime!