Guys, I'd love to hear your feedback and see your amazing renders with GroveScape! Share them on Twitter using the hashtag #GroveScape so We can check them out and share some feedbacks!
Hey everyone!
Grovescape is a forest generator made entirely with Geometry Nodes in Blender, and I’m sharing it completely for free!
I originally started by learning to make trees in Plant Factory and decided to share them. Then I thought—why not take it further and create a scatter system using Geometry Nodes? That’s how Grovescape was born—to help beginners and Blender users who are looking for a quick and easy forest setup.
What’s Included:
17 trees total (including 2 pruned variations)
Scattering system for trees, fallen leaves, and bark
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Full control over:
Tree density
Scale
Random rotation
Seed
Toggle elements on/off
Weight painting support (choose where to place trees, leaves, and bark)
Use your own terrain—just plug it into the setup
Works in Eevee and Cycles (Demo shown in Eevee)
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Exportable to Unreal Engine and Unity, GLB format works best as i shown in the demo video,
Export Notes:
Use “Realize All to Export” in the modifier panel
Right-click and Convert to Mesh
Export using File → Export → glTF (Includes textures in one file)
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Don’t forget to set origin to geometry before export to avoid issues
Textures & Terrain:
You can add your own textures (e.g., from PolyHaven)
Just adjust texture scaling to fit
Subdivision support for detailed displacement
Checkout my other Products