SpaceMouse-smooth navigation. Without SpaceMouse.

MFlow gives the mouse, pen tablet or trackpad you already own the fluid, gliding moves of a 3D mouse. Click any surface to drop a pivot point right there, then orbit, zoom and roll around it as smoothly as you would turn the object in your hand.

CLICK TO SET THE PIVOT

You want to turn around the ear of your character. The view turns around the middle of the head instead, and the ear slides off screen.

With MFlow, click the ear. Blender selects as usual, and the pivot point lands exactly on the spot you clicked. Every orbit, zoom and roll now happens around it — and the view never moves on its own.

Click Select the object and place the pivot point on the clicked surface
Double-click Center the object and zoom on it, without turning the view
Double-click empty space Fly back to an overview of the whole scene

Prefer the camera to come to you? Switch the Click Action to Fly to Object and every click flies to what you clicked and frames it. Click it again to move closer. Or choose Select Only and keep clicks for selecting.

SEE THE PIVOT BEFORE YOU CLICK

No guessing where the pivot will land.

While you hover an object in Object Mode, MFlow shows the exact spot a click would pick. The mouse cursor steps aside so nothing covers the surface you are aiming at.

Point A glowing blue point on the surface
Ray A ray of blue light leaving the surface along its normal
Point and Ray Both together — the default

Once placed, the pivot point keeps a readable size whether you are close or far away, and sends out a soft pulse when it is far away, so you always know what you are orbiting around.

MOTION THAT GLIDES

Navigation should feel like moving a camera, not stepping through frames.

Every move is smoothed and slows down gently instead of stopping dead. Need it to stop right now? Any click brings the view to rest.

Orbit Around the pivot point, with inertia when you let go and no flipping over the top
Pan The surface under the cursor stays locked to it while you drag
Zoom Toward the pivot point, or the surface under the cursor — and it keeps gliding a moment after you stop scrolling
Roll Scroll while orbiting to tilt the horizon; Level Horizon straightens it again

No pivot placed? MFlow orbits around the object you focused, or around the surface you grab — or always the view center or the selection, if you prefer.

AN ORBIT THAT KEEPS THE PIVOT IN SIGHT

Orbit around a detail and, sooner or later, a wall or a pillar swings in front of it.

MFlow looks ahead. It spots the geometry about to hide your pivot and smoothly eases the camera in front of it, without sudden jumps, and never lets the view sink inside a solid object.

With Roll Along Surface, the horizon also leans gently with the slope around the pivot — never more than 10° — and the orbit stops before the camera passes behind that surface, so the spot you clicked stays visible.

FLIGHTS, NOT JUMPS

Framing a selection should not teleport you and leave you wondering where you are.

MFlow flies the view to its target. Between distant objects it pulls back on the way to keep the scene in context, then arrives facing the target from its most readable angle. If another object would hide it, MFlow picks an angle where it is visible.

Focus Selected Fly to the selection and frame it
Frame All Fly to an overview of every visible object
Fly to Element In Edit Mode, fly to the active vertex, edge or face — even one hidden behind the mesh
Axis Views Top, bottom, front, back and sides, reached with a flight around the pivot
Previous and Next View Every flight is remembered — the mouse side buttons take you back and forward

Flight speed, easing, how much of the viewport the target fills and the range of viewing angles are all yours to tune.

A KEYMAP FOR EVERY HAND

Pick the one that fits your device. Each is built so its shortcuts never clash.

Choose a ready-made keymap in the preferences, then switch off any action you don't want. In every keymap, drags navigate and the clicks you rely on keep working.

MFlow Right drag orbits, middle drag pans, a middle click opens the MFlow menu
Blender Middle drag orbits, Shift and Ctrl pan and zoom, the right button stays untouched
Pen Tablet Drag the pen tip to orbit, tap to select; the side buttons pan and zoom
Laptop and Trackpad Alt + left drag orbits, add Shift to pan or Ctrl to zoom

Sculpting or painting? A right drag orbits and a simple right click still opens the brush menu, while the pen tip keeps painting. Using right-click select? MFlow notices and tells you which keymaps fit.

NAVIGATION BUTTONS ON SCREEN

No middle button on your pen? No problem.

A row of buttons sits in the viewport. Drag the Orbit, Pan or Zoom button to move the view; click the others for one-tap actions.

Orbit, Pan, Zoom Drag the button to navigate
Focus and Frame All Fly to the selection, or to the whole scene
Level Horizon Smoothly remove the camera roll
Previous and Next Step through your view history
Camera and Menu Choose the preview camera, or open the MFlow menu

Place it along any edge or in a corner, set its size and opacity — it stays clear of the headers, and shrinks to fit small viewports.

YOUR CAMERA, ALWAYS IN VIEW

See your shot while you work, without leaving your view.

A live preview of the scene camera — or any camera you pick — sits in a corner of the viewport, in your viewport shading. Click it to fly into the camera and look through it; orbit to leave again.

It refreshes when the scene changes, not while you navigate, so it stays light. It moves aside to avoid the navigation buttons and gizmo, and its corner and width are up to you.

ONE MENU UNDER THE CURSOR

The views you need, right where your hand already is.

A middle click opens a compact grid of buttons centered under the cursor, grouped by purpose:

Views Top, Bottom, Front, Back, Left, Right, Orthographic or Perspective, Camera View
Navigate Focus Selected, Frame All, Previous and Next View, Level Horizon, Clear Pivot
Display Show or hide the camera preview, the pivot point and the navigation buttons

The main flights are also in Blender's own View > Navigation menu.

MAKE IT YOURS

Everything lives in the add-on preferences, in four clear tabs.

Keymaps The keymap, each action on or off, and what a click on an object does
Navigation Orbit speed, smoothing and inertia, pan smoothing, zoom speed and glide, Keep Pivot in Sight and Roll Along Surface
Flights Duration, easing, travel arc, framing, viewing angles and obstacle avoidance
Display Navigation buttons, camera preview, pivot point, pivot preview style and pulse
THE DIFFERENCE
BY HAND
WITH MFLOW
Orbit around the view center and watch your detail slide away Click the detail, orbit around it
The view snaps to a halt the moment you stop Orbit, pan and zoom glide to a stop
A wall swings in front of what you were looking at The camera eases in front of it, the pivot stays in sight
Frame Selected teleports you and you lose your bearings A smooth flight, and one click takes you back
Hunt for a middle button on a pen or a trackpad A keymap for your device, and buttons on screen

Click once, orbit around exactly what you meant.


$10

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 5.2
Extension Type Add-on
License GPL