SpaceMouse-smooth navigation. Without SpaceMouse.
MFlow gives the mouse, pen tablet or trackpad you already own the fluid, gliding moves of a 3D mouse. Click any surface to drop a pivot point right there, then orbit, zoom and roll around it as smoothly as you would turn the object in your hand.
You want to turn around the ear of your character. The view turns around the middle of the head instead, and the ear slides off screen.
With MFlow, click the ear. Blender selects as usual, and the pivot point lands exactly on the spot you clicked. Every orbit, zoom and roll now happens around it — and the view never moves on its own.
| Click | Select the object and place the pivot point on the clicked surface |
| Double-click | Center the object and zoom on it, without turning the view |
| Double-click empty space | Fly back to an overview of the whole scene |
Prefer the camera to come to you? Switch the Click Action to Fly to Object and every click flies to what you clicked and frames it. Click it again to move closer. Or choose Select Only and keep clicks for selecting.
No guessing where the pivot will land.
While you hover an object in Object Mode, MFlow shows the exact spot a click would pick. The mouse cursor steps aside so nothing covers the surface you are aiming at.
| Point | A glowing blue point on the surface |
| Ray | A ray of blue light leaving the surface along its normal |
| Point and Ray | Both together — the default |
Once placed, the pivot point keeps a readable size whether you are close or far away, and sends out a soft pulse when it is far away, so you always know what you are orbiting around.
Navigation should feel like moving a camera, not stepping through frames.
Every move is smoothed and slows down gently instead of stopping dead. Need it to stop right now? Any click brings the view to rest.
| Orbit | Around the pivot point, with inertia when you let go and no flipping over the top |
| Pan | The surface under the cursor stays locked to it while you drag |
| Zoom | Toward the pivot point, or the surface under the cursor — and it keeps gliding a moment after you stop scrolling |
| Roll | Scroll while orbiting to tilt the horizon; Level Horizon straightens it again |
No pivot placed? MFlow orbits around the object you focused, or around the surface you grab — or always the view center or the selection, if you prefer.
Orbit around a detail and, sooner or later, a wall or a pillar swings in front of it.
MFlow looks ahead. It spots the geometry about to hide your pivot and smoothly eases the camera in front of it, without sudden jumps, and never lets the view sink inside a solid object.
With Roll Along Surface, the horizon also leans gently with the slope around the pivot — never more than 10° — and the orbit stops before the camera passes behind that surface, so the spot you clicked stays visible.
Framing a selection should not teleport you and leave you wondering where you are.
MFlow flies the view to its target. Between distant objects it pulls back on the way to keep the scene in context, then arrives facing the target from its most readable angle. If another object would hide it, MFlow picks an angle where it is visible.
| Focus Selected | Fly to the selection and frame it |
| Frame All | Fly to an overview of every visible object |
| Fly to Element | In Edit Mode, fly to the active vertex, edge or face — even one hidden behind the mesh |
| Axis Views | Top, bottom, front, back and sides, reached with a flight around the pivot |
| Previous and Next View | Every flight is remembered — the mouse side buttons take you back and forward |
Flight speed, easing, how much of the viewport the target fills and the range of viewing angles are all yours to tune.
Pick the one that fits your device. Each is built so its shortcuts never clash.
Choose a ready-made keymap in the preferences, then switch off any action you don't want. In every keymap, drags navigate and the clicks you rely on keep working.
| MFlow | Right drag orbits, middle drag pans, a middle click opens the MFlow menu |
| Blender | Middle drag orbits, Shift and Ctrl pan and zoom, the right button stays untouched |
| Pen Tablet | Drag the pen tip to orbit, tap to select; the side buttons pan and zoom |
| Laptop and Trackpad | Alt + left drag orbits, add Shift to pan or Ctrl to zoom |
Sculpting or painting? A right drag orbits and a simple right click still opens the brush menu, while the pen tip keeps painting. Using right-click select? MFlow notices and tells you which keymaps fit.
No middle button on your pen? No problem.
A row of buttons sits in the viewport. Drag the Orbit, Pan or Zoom button to move the view; click the others for one-tap actions.
| Orbit, Pan, Zoom | Drag the button to navigate |
| Focus and Frame All | Fly to the selection, or to the whole scene |
| Level Horizon | Smoothly remove the camera roll |
| Previous and Next | Step through your view history |
| Camera and Menu | Choose the preview camera, or open the MFlow menu |
Place it along any edge or in a corner, set its size and opacity — it stays clear of the headers, and shrinks to fit small viewports.
See your shot while you work, without leaving your view.
A live preview of the scene camera — or any camera you pick — sits in a corner of the viewport, in your viewport shading. Click it to fly into the camera and look through it; orbit to leave again.
It refreshes when the scene changes, not while you navigate, so it stays light. It moves aside to avoid the navigation buttons and gizmo, and its corner and width are up to you.
The views you need, right where your hand already is.
A middle click opens a compact grid of buttons centered under the cursor, grouped by purpose:
| Views | Top, Bottom, Front, Back, Left, Right, Orthographic or Perspective, Camera View |
| Navigate | Focus Selected, Frame All, Previous and Next View, Level Horizon, Clear Pivot |
| Display | Show or hide the camera preview, the pivot point and the navigation buttons |
The main flights are also in Blender's own View > Navigation menu.
Everything lives in the add-on preferences, in four clear tabs.
| Keymaps | The keymap, each action on or off, and what a click on an object does |
| Navigation | Orbit speed, smoothing and inertia, pan smoothing, zoom speed and glide, Keep Pivot in Sight and Roll Along Surface |
| Flights | Duration, easing, travel arc, framing, viewing angles and obstacle avoidance |
| Display | Navigation buttons, camera preview, pivot point, pivot preview style and pulse |
| BY HAND | WITH MFLOW |
| Orbit around the view center and watch your detail slide away | Click the detail, orbit around it |
| The view snaps to a halt the moment you stop | Orbit, pan and zoom glide to a stop |
| A wall swings in front of what you were looking at | The camera eases in front of it, the pivot stays in sight |
| Frame Selected teleports you and you lose your bearings | A smooth flight, and one click takes you back |
| Hunt for a middle button on a pen or a trackpad | A keymap for your device, and buttons on screen |
Click once, orbit around exactly what you meant.