Modeling And Texturing Practice - Old Lamp Tutorial

Šime Bugarija in Training



Welcome to the tutorial in which we will model and texture an old lamp in Blender from start to finish.

In about 100 minutes, I will show you how to create a realistic 3D model full of details from a low-resolution photo taken from a bad angle.

The old lamp is just an example, the modeling and texturing techniques you learn in this tutorial can be applied when creating any object, or, for example, you can create an entire asset package that you can later save to the asset browser or sell online.

With the same technique, I modeled my "Industrial decoration asset pack".

To follow the tutorial, you only need Blender and the photo texture provided with the tutorial (see the Youtube description in the first video).

Without further ado, watch the first of 9 parts for free in the video below, if this is the tutorial for you, you can buy the other 8 parts.

Part 1 (free part)

Dust shader

By the way, in the last part of the tutorial, we will create a dust shader (node ​​group) which we will save in the Blender startup file at the end. Later, you can add a group to any object and make it dusty.

This part has a positive effect on realism.
Different objects that do not look like they are from the same space, blend into each other much better with the help of this node.


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Details
Published 6 days ago
Software Version 4.4, 4.3
Render Engine Used Cycles, Eevee
License Creative Commons
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dust-shader old-lamp-vintage-lamp shading modeling Texturing