Cracks Damage Addon đź’ĄWindows, Linux, Mac Approved

Mr. Steve 3D in Addons


Cracks is an activly developed addon

What do you get? Check below for both short and full demos


V4 Pro features

  • Fracture isolation with empty or draw curve
  • Exploded view
  • Custom preset cracks 1-10
  • Mesh Boolean or Convex Hull crack types
  • Excellent recursion cracks and iterations
  • Break away cracks with Gap max control
  • Triangulate and separate islands for export
  • Falloff controls with empty or curve
  • Legacy Cracks UI included


V3 features (Included in V4 Pro)

  • Move cracks with an empty or any object 
  • Custom cracks shader 
  • Presets 1-10 for crack are now available 
  • NEW Abstract cracks, shatter and Earthquake (V3)

  • Simulation delay is now a thing 
  • Backed by Simulation nodes so you can animate your cuts
  • Simply apply your cut and do another and another...
  • Adjust the cuts with precision or use the presets to achieve near perfect results


The NEW Cracks V4 Pro

Alpha stable!



NEW abstract crack and level 1-10 cracks presets


V4 option gives you powerful geometry nodes-based patterns that stay correct even when the mesh changes



Cracks addon has a custom shader built in for you


  • Iterations

    • You start with your original mesh and apply a single fracture pass (splitting it along one or more planes or curves).

    • Then, you simply repeat that same pass N times on whatever pieces you have, without changing the pattern logic.

    • E.g. “5 iterations” means: fracture → fracture everything again → fracture again… five times in total.

    • Each iteration treats every existing fragment equally, so you end up with a somewhat uniform field of shards.

  • Recursion (recursion depth, or recursion points)

    • You define a recursive fracture rule: “For each fragment, repeat this fracture process on that fragment’s children—until you reach depth D.”

    • Internally it’s the same as iteration, but you think of it as a tree of fractures: the original mesh is level 0, its pieces are level 1, their pieces are level 2, etc., until you hit your max recursion depth.

    • “Recursion points” often means how many “child” fractures you branch to at each step, or the locations within a fragment where you plant the next split.

    • This can let you vary the pattern as you go deeper (for instance, smaller, more random cracks at deeper levels).


    • Cracks (new version) is a fully Geometry Nodes–driven damage addon that supports recursive cracking and mesh explosion for animation. Simply place an Empty to target damage—built-in auto-loader logic handles placement behind the scenes.

      $10.50
    • All the power of simulated backed cell fracture, damage and presets 1-10 crack levels, abstract crack and all for less than a lunch on the town :) I added a strong version of the cracks V4 for everyone here, the full version available as an upgrade

      $6.50
    • Add simulation geometry node-based damage in the form of cell fracture (Cracks)

      $1
    $10.50

    Have questions about this product?
    Login to message

    Details
    Sales 100+
    Rating
    4 ratings
    Dev Fund Contributor
    Published almost 2 years ago
    Blender Version 3.6 - 4.5
    Render Engine Used Cycles, Eevee
    License GPL