PCG Spline Grammar — UE5-Style Modular Spline Filling for Geometry Nodes

blueish in Procedural Generators


Draw a curve, type a rule, get a fence

Placing modular pieces along a path by hand is slow, and every change to the path means doing it again. PCG Spline Grammar brings the idea of Unreal Engine 5's PCG Spline Grammar to Blender: describe each module once, write a rule such as Pillar,[{Fence:3,Gate},Pillar]*, and the curve fills itself. Edit the curve and every piece re-fits.

A tiny grammar

  • A,B,C: place modules one after another
  • {A,B,C}: pick one at random
  • {A:5,B:1}: weighted random pick
  • [A,B,C]: treat several modules as one group
  • <A,B,C>: fallback, try A, then B, then C
  • A*3: repeat n times
  • ...*: keep placing until the curve is full

Brackets nest as deep as you like, and the Seed input gives a new random layout that follows the same rule.

Features

  • Modules of any length: each module is measured from its bounds (or a size you type) and fitted along the curve.
  • Spline Mesh mode: bend a module along the curve for rails, pipes, cables and kerbs.
  • Padding and orientation: forward and back padding, forward axis, custom up or curve normal, random transform ranges.
  • Fully procedural: change the curve, the rule or the seed and the layout rebuilds instantly.
  • Geometry Nodes only: no scripts, no add-on.

Great for

Fences and walls, railways, pipes and cables, building facades, sci-fi corridors, roads with lamps and kerbs, level layout blockouts.

What's included

  • 3 node assets: Module Info Piece, Combine Module Infos, Spline Grammar
  • Example scene with grammar presets

Requirements

Blender 5.2 or newer (uses Bundles and Closures, new in Blender 5).


$12

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Details
Published 5 months ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free