Creating 3D assets usually entail using a variety of tools. And most of the time, switching over to another tool is the least productive, and most difficult thing to do in a project, Now, with Texture Pabrika, you can do everything from within blender.
Texture Pabrika is a Blender add-on created to simplify PBR texturing inside Blender and offer a versatile, non-destructive, non-disruptive approach to texture creation using its 3 main utilities.
Extract mesh data using the Map Baker Utility.
- Generate Normals, World Normals, and World Position along with other Texture Pabrika data maps:
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Surface Info - Contains combined data for Ambient Occlusion, Bevel Information and Surface Depth.
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Lighting Info - Contains data for Shadows and Highlights.
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Indexer - Identifies surfaces by material index or by mesh island.
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Simplify texture creation using stackable custom nodes with the Node Builder Utility.
- Use variable Shader and Image stack nodes to create a simple and organized approach to creating textures.
- Detail your textures using stackable Property Array Nodes to simplify an otherwise complex node network needed to create highly detailed textures.
- Use the Shader Node to allow blender to export a wider variety of Texture Maps.
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Export different properties using the Exporter Utility.
- Choose properties that you wish to use on other Render Engines and easily export your final textures.
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