UV-Safe Decimate

neoashanti in Modeling


Built this tool with love for the game while working on a game asset. Please Support me if helps you any way

UV-Safe Decimate:
Smart Topology Reduction for Blender

Tired of Blender’s native un-subdivide destroying your pristine UV coordinates? Say goodbye to bleeding textures, mushed layout islands, and stretched seam borders.
UV-Safe Decimate is a focused production utility that programmatically steps down dense mesh resolutions while keeping your UV map layouts strictly uncorrupted. Built specifically to solve the limitations of standard subdivision reversal, this tool introduces an automated, high-precision recovery pipeline that ensures your textures look exactly the same before and after polygon optimization.



Why You Need This In Your Pipeline
Whenever you retopologize your high-poly assets (like detailed character topology or 3D scan teeth data), Blender’s standard decimate modifier workflows frequently collapse geometry directly across your hard-earned seams if you need to reduce polygon count. This stretches your visual boundaries into a chaotic mess.
UV-Safe Decimate acts as a structural shield for your data:
  1. Snap-Back Projection
  2. Precision Interpolation
  3. One-Click Re-Seaming/Correcting Distorted Seams after decimate:

  4. 🚀 Key Features
    • Lossless Level Control: Scale down your Catmull-Clark subdivisions natively with precise iteration inputs right from your Viewport sidebar panel.
    • Failsafe UV Recovery Mode: Actively prevents edge-bleeding and island distortion during execution.
    • Smart Auto-Seam Generation

    • 📦 What's Included?
      • Ready-to-run optimized Python pipeline script.
      • Step-by-step documentation on quick viewport registration.
      • Free lifetime version updates matching future Blender API revisions.

$10

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Details
Published about 1 hour ago
Blender Version 4.3 - 5.2
Extension Type N/A
Render Engine Used Blender-Game-Engine, Cycles, Eevee
License GPL