Tailored Entropy

Tailored Entropy creates production-ready 3D clothing for MetaHuman characters. Every outfit is built in Blender through a long, supervised pipeline: high-poly sculpting, clean quad retopology, four LODs per garment, UVs cut along the real construction seams, 4K PBR materials, fitting to the MetaHuman body, skinning to the MetaHuman skeleton and frame-by-frame motion testing. Each outfit ships as a Cycles-ready Blender scene, skinned FBX files with every LOD, and MetaHuman packages for Unreal Engine, so the same garments work in your renders, your animations and your games. Dress the Unreal.