Harbor Pbr Models for game or cinematics.
Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
The image was rendered in Unreal Engine. The assets are individual models in Blender, not a fully built scene.
Harbor Pbr Models for game or cinematics.
Texel density is between 512~1024 pixels/m base on sight distance and importance of models.
The image was rendered in Unreal Engine. The assets are individual models in Blender, not a fully built scene.
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| Published | about 14 hours ago |
| Blender Version | 5.2 |
| Render Engine Used | Cycles |
| Misc Data | Uvs-Unwrapped, Normal-Mapped, Textured |
| License | Royalty Free |