This model was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
Vertices: 14672
Edges: 29554
Faces: 14890
Triangles: 29312
Textures:
8K maps
Albedo
Ambient Occlusion
Roughness
Normal Map (OpenGL)
Displacement
Rig:
Bones grouped and coloured
Separated in Collections
Rig UI script
IK FK Switch for legs and arms
This model was designed to work on any major game engine.
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