3Dgs Render By Kiri Engine

3D Tools by KIRI Engine in Rendering


Gaussian Splat assets combined in Blender with 3DGS Render

Free & open-source Blender add-on

Bring Gaussian Splats into Blender.

Import 3DGS .ply files, clean and style splats with familiar Blender tools, build mixed mesh-and-splat scenes, animate through proxy geometry, and export the result.

View the open-source project

See it in action

From captured splats to a Blender scene.

Import, edit, render, rig and export without leaving the Blender workflow.

How it works

One add-on. Three connected workflows.

Edit

Import, select, crop, reduce, recolour, paint and apply modifiers.

Render

View and output splats alongside native Blender scene elements.

Create

Try proxy animation, lighting, .ply sequences and mesh conversion.

Camera culling and edit modifiers applied to 3DGS content in Blender

Core workflow

Edit splats with Blender tools.

Treat your scan as part of the scene, not as a locked result. Remove unwanted splats, isolate regions, adjust colour, apply camera culling and build stylised effects with familiar selection and modifier workflows.

CropCleanRecolourCompose

Core workflow

Render splats alongside Blender scenes.

Move between an editable mesh-based view and a dedicated splat render workflow. Compose 3DGS content with native Blender meshes and use the result for stills, animation and VFX experiments.

A 3DGS scene edited in Blender and exported for another viewer
Experimental proxy rigging of a Gaussian Splat character

Experimental

Proxy rigging

Animate splats through proxy geometry.

Bind a smaller object scan to proxy geometry, animate that proxy with an armature, lattice or another deformation workflow, then transfer the motion back to the splats. Bake the result for rendering or export it as a .ply sequence.

Watch the rigging tutorial →

Help test the update

Try the improved rigging workflow and tell us how it performs.

The updated proxy-binding method is designed to improve deformation transfer and speed up baking. Results still depend on the scan, proxy mesh, settings and motion, so testing across a wider range of real projects will help the community improve it. Please share reproducible successes, comparisons and failures through GitHub Issues.

Experimental

Lighting workflows

Explore relighting and light baking.

Experiment with integrating splats into new lighting. The add-on includes proxy light baking, while recent community work adds real-time relighting and mesh shadows to the real-time render workflow.

Experimental light baking on a Gaussian Splat character
A numbered sequence of animated Gaussian Splat PLY files

Animation export

Edit in Blender. Carry the motion onward.

Export geometry changes and baked animation as numbered .ply sequences for 4DGS-style workflows and compatible external tools.

Full feature list

More ways to work with splats.

  • Import and export 3DGS .ply files
  • Edit and Render workflows
  • Crop, cull, decimate, colour and size tools
  • Colour painting and attribute adjustments
  • Native Blender scene compositing
  • Merge multiple splat objects
  • Animated .ply sequence export
  • Supported mesh-to-splat conversion
  • Experimental proxy rigging
  • Experimental light baking and relighting

Project update

Free, open source and moving into community maintenance.

KIRI Engine created and maintained 3DGS Render as a free community tool. KIRI Engine is now inviting trusted maintainers and contributors to help review changes, test compatibility and prepare future releases, while remaining the repository owner and project steward.

Use it

Choose the packaged release that matches your Blender setup.

Test it

Compare workflows and help validate new features.

Build it

Contribute code, guides, test scenes or artwork.

Found a bug or have useful test results? Open a GitHub issue. Want to contribute? Visit the repository.

Before you download

Check GitHub for the current release.

Community development may move faster than this listing, KIRI Engine's written guide or older YouTube tutorials. Before choosing a package, check the matching GitHub release notes for supported Blender versions, changes and known issues.

Most artists should use a packaged release. The repository's main branch may contain newer work that has not yet been packaged or fully tested. Direct support and response times are not guaranteed for this free, community-maintained project.

Community credits

Built further by people who stepped in.

Eric Arthur Blair

GitHub · @Hrsh-VenketX / Twitter · @Eric4rthurBlair

Refactored the approximately 30,000-line monolithic add-on into focused modules, added GPU bake-performance improvements and improved deformation for the rigging workflow as well as project maintenance.

punk-kaos

GitHub · @punk-kaos

Added Blender 5.2 support, experimental real-time relighting and mesh shadows, helping splats react to scene lighting and blend more naturally with Blender geometry.

Download releasesSource codeWritten guideVideo tutorialsReport a bug

Created by KIRI Engine. Growing with the open-source community.


  • The most recent version of the addon. Features and updates may be more recent on the Github page and releases.

    $0
  • A demo file containing everything needed to test the experimental features introduced in v5.0 of the addon. For best use, check the associated YouTube tutorials and/or Github notes.

    $0
  • Version of the addon compatible with Blender 4.3 - 5.0 This version retains many bugs since fixed in later versions of the addon.

    $0
$0

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Details
Blender Extension Compatible Yes
Downloads 10300+
Rating
4 ratings
Published almost 2 years ago
Blender Version 5.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL