Adaptive Auto Skinning

Jessy Leite in Rigging


  • Fixed vertices only scope
  • Performance optimisations
  • New null params for bind (fix ARP)
  • Increased bone zone for bones that don't penetrate the mesh (cape)
  • Added parameters to bind function for ARP
  • Performance optimisations
  • Removed RAM security check (should not be necessary anymore)
  • Fixed "elastic" knees and elbows
  • Cancel now fully stops the computation
  • Security check/early abort if too many voxels for the machine
  • Error message in modal when bind fails
  • Better explanations for resolution
  • Better finger identification
  • Perf improvement
  • Better organic deformations
  • Bind from Pose mode and Weight Paint
  • Fill interior (decrease performances but prevent bugs)
  • New smooth method
  • Less parasite voxels

- fix animation + weight paint in multicolor overlay

  • More supported hand type
  • Multicolor: Fix undo/redo, normalised stripe width, white stripe instead of full white mode, subdivision/original mode, improved wireframe mode, optimisations
  • UI improvements

- Multicolor: fixed modifier + anim, three active-bones modes, no more base weight-paint under the overlay

- Fix "Only Selected Bones" now ignores masking/shape-key vertex groups

  • Only selected bones keeps other bones and vertex normalisation intact
  • Multicolor overlay follows animation and any deformer
  • Multicolor button toggle off
  • Clearer errors
  • Voxel debug show in Material/Rendered 

Please restart Blender after reinstallation

  • Collection scope for Mesh and Bone
  • Fixed discontinued bones

Please restart Blender after installation

  • Attach and skin any selected mesh in one click even without any existing armature modifier
  • Skin progress bar with % and ETA
  • Better finger separation on self intersecting fingers
  • Less weight bleeding between parts
  • Settings panel redesign
  • Smoothing control
  • Optimisations
  • Fix Bone Scope
  • Minor fixes and improvements
Please restart Blender after each Adaptive Auto Skinning update.

  1. Improve deformations on mixed voxel size zones
  2. Decrease fingers weight bleeding
  3. Optimisations
  4. Only selected mesh scope

Please restart Blender after each Adaptive Auto Skinning update.

  1. Comfort update: Live progress, Cancel Skinning and Help panel
  2. Force CPU mode

Initial Release

$35$31.50

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Sales 400+
Rating
11 ratings
Published 2 months ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL