Adaptive Subdivision For Eevee (And Cycles!)

Medicraft in Geometry Node Groups


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  • Gustav
    about 1 year ago

    Simply amazing! Much more convenient than to work with proxy geometry if your geo is properly subdivided in quads. The starting points can be customized in the node group so it's very convenient because you can keyframe these values depending on your scene requirements

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Details
Sales 20+
Rating
1 ratings
Published over 1 year ago
Blender Version 4.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free
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