Adaptive Subdivision

Wolf in Geometry Node Groups


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Adaptive

Based on Geometry Nodes, this tool allows you to adaptively subdivide a mesh based on distance from a point.


Algorithms

There are 2 methods you can choose from for subdividing the mesh, Triangulate will triangulate the mesh, but the subdivision is smoother:

And then Iterative, which allows to have quads in the mesh (also this preserves UVs):



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Details
Rating
2 ratings
Published about 1 year ago
Blender Version 4.5
Render Engine Used Cycles, Eevee
License Creative Commons