Detailed static military helicopter with a blue-gray finish, a modeled tandem cockpit and an external weapon loadout. Suitable for digital aviation scenes, hangar environments and presentation renders.
Exterior geometry includes a four-blade main rotor, tail rotor, twin engine housings, landing skids, short wings, missile-shaped stores, rocket pods and a nose-mounted gun assembly.
The cockpit includes two seating positions, instrument panels, display surfaces, control-stick details, canopy framing and transparent glazing.
Included files-
Blender 5.1.2 source: .blend-
FBX: .fbx-
Wavefront OBJ with material library: .obj and .mtl-
COLLADA: .dae-
glTF binary: .glb-
Universal Scene Description: .usd- 68 PNG texture files-
11 white-background 4096 x 4096 UV layouts and matching SVG layouts-
White-background 8192 x 6492 UV overview- 7 separate PNG preview images
Textures and materials
Base Color, tangent-space Normal, Roughness, Metallic, AO, packed ORM and Opacity maps are supplied where applicable. Maps use mixed resolutions, from 256 to 4096 pixels per dimension.
The airframe Base Color map is 1024 x 1024; selected airframe data maps and detail atlases are 4096 x 4096. Used images are packed into the Blender source and are also supplied separately in the textures folder. Glass uses texture-driven PBR alpha transparency.
Model specifications-
Vertices: 211,381
Polygon faces: 265,498
Triangles: 265,498
Helicopter mesh objects: 26- Assigned materials: 13
Counts refer to the helicopter meshes in the supplied Blender file. Exported vertex counts can differ because of UV and shading seams.
UV mapping
Every mesh has a UVMap layer. Shared and mirrored UV regions are retained. This is not a unique, non-overlapping lightmap unwrap.
Technical notes
The Blender source was saved and checked in Blender 5.1.2. It contains the helicopter meshes only
This is a static digital visualization asset. Real-time projects may require optimization. It is not supplied as a print-ready asset.
Material and transparency settings may require adjustment in the receiving application, particularly for OBJ/MTL and COLLADA.
All files are constantly updated, so once you have get them you have access to all improvements and updates that appear