Airixel Vol.01 | Ambient Air Particle Generator

Vertixel Studio in Simulations & Effects


How to Use :

  1. Append/Copy: Append the AIRIXEL object or copy-paste it into your scene.
  2. Apply Modifier: Add the AIRIXEL Geometry Nodes modifier to any mesh (usually a cube).
  3. Define Domain:
  • In Object Mode, add a Cube.
  • In Edit Mode, select the entire cube (A).
  • Click the Paper Icon (next to the UV menu) to set the mesh as the spawn domain.


  • 4. Select Preset: Choose your desired atmospheric effect from the drop-down menu.

Parameters Breakdown :

  • Size: Adjusts the physical scale of individual particles.
  • Density: Controls the volume of particles within the domain.
  • Particle Type: Drop-down menu featuring 7 atmospheric presets.
  • Instancer Type: Toggle between Sphere, Plane, or Mix shapes for the base particles.
  • Wind (X, Y, Z): Apply directional force to simulate weather or drafts.
  • Noise Factor: Adds randomness to movement. At 0, particles move in a uniform direction.
  • Noise Time: Controls the frequency/speed of the turbulence.
  • Age Speed: Adjusts how quickly materials evolve (e.g., the pulse of a firefly or the flicker of magic).
  • Rain Drops (Specific): An extra XYZ parameter appears when ‘Rain’ is selected to define drop length and width.
  • This version is perfect for personal projects and prototypes. Under the CC-BY license, you are free to use these assets commercially, provided you include a visible credit to the creator in your project's documentation or credits screen.

    $1
  • The free CC-BY license requires attribution, while the Royalty-Free version lets you use the asset without credit in commercial and professional projects. Your donation helps us create more tools for the community.

    $2.99
$1

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Details
Published 5 months ago
Blender Version 5.0 - 5.1
Render Engine Used Cycles, Eevee
License Creative Commons