In shader, additional color schemes and emissive variants
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
For work textures, place the project with the textures folder or choise folder in "File-ExternalData-FindMissingFiles"
Padding on 4k texture - 16 px.
2 Material - 1 for body 1 for head
Ancient_Creature_Statue_1 - 8847 Tris
Ancient_Creature_Statue_2 - 8149 Tris
Ancient_Creature_Statue_3(Without head) - 5283 Tris
Ancient_Creature_Statue_4(Without head) - 4585 Tris
Ancient_Creature_Statue_Body(Without parts) - 4273 Tris
Ancient_Creature_Statue_Head_1 - 3564 Tris
Ancient_Creature_Statue_Head_2(other side) - 3564 Tris
Ancient_Creature_Statue_Part_1(tentacle) - 1010 Tris
Ancient_Creature_Statue_Part_2(tentacle) - 312 Tris
Textures: Color, Roughness, Normal, Metal, Emissive, Mask
- Triangle mesh
- Optimized for games
- Correct names
- Pivot point in center
- Original size
- Material ready