Ancient Egypt Decal Pack — 50 Relief Designs for Blender
Getting started
Extract the ZIP for your purchased tier. Each design has six PNG maps: Base Color, Height, Normal, Roughness, Ambient Occlusion and Opacity.
Gold and Commercial tiers also include Blender/3DT Ancient Egypt Decal Pack.blend. Open it in Blender 5.2.0 LTS, choose 01 - Decal Gallery, and inspect the numbered designs. The other three scenes contain the obelisk, tablet and temple examples. Use Cycles for the supplied relief setup.
Choose a decal object and inspect its material. Adjust the shared relief group depth and midlevel to suit your surface. Keep enough subdivision for visible relief and adjust render settings for your hardware. The setup uses native Blender nodes and needs no add-on.
Base Color, Height, Normal, Roughness and AO are 2048 x 2048. Opacity is 1024 x 1024. Height is 16-bit grayscale; all other maps are 8-bit. Use Non-Color for data maps when building your own materials.
The examples retain their colour, height and opacity shader treatment. Separate six-map sets are included for manual setup elsewhere.
Support and community: https://discord.gg/vdbUGJbAfY