This is a 3D Photorealistic detailed horse created in Blender. This model has a clean geometry based on loops and only quads.
Native files included:
- .blend
- .fbx
12 textures, skin 4K + accessories 2k:
- diffuse (accessories and skin)
- normal (accessories and skin)
- roughness (accessories and skin)
- ambient occlusion (accessories and skin)
- anisotropy level (skin)
- anisotropy angle (skin)
- metallic (accessories)
- opacity (accessories)
Animations included:
- walk-cycle
- run-cycle
- trot-cycle
- idle
- rear
Mesh resolutions, Polycount (vert/faces): 42.168/41.809 (Tot LOD2)
- main body LOD 0: 1.610/1.608
- main body LOD 1: 6.434/6.432
- main body LOD 2: 25.730/25.728
- eyeballs/corneas: 6.924/6.908
- gum-teeth and tongue: 2.945/2.864
- fur mesh: 1.483/1.406 (builted on duplicated mesh)
Rigged with rigify.
The hair and tail are created with particles in Blender.