Bad Normals
5 months ago
Thanks! Fantastic to hear that. Do send your ideas to me at [email protected], I'd love to hear them!
This item has an average rating of 4 from 17 ratings by the community.
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Anytree is a fantastic add-on. It really allows you to create unique tree shapes, and it’s very refreshing compared to other solutions on the market.
I couldn't use Anytree when I first downloaded it because of Python errors, but the creators fixed them very quickly in a new release. It’s great to see that the developers are so active and responsive.
Not everything is perfect yet, but you can feel that there is huge potential. I have some ideas I’d like to share on how to make this add-on even better, if you're interested!
Bad Normals
5 months ago
Thanks! Fantastic to hear that. Do send your ideas to me at [email protected], I'd love to hear them!
I've tested a number of tree-generating plug-in solutions, such as the very advanced Forester's in cinema4D, but none of them allow you to create trees with particular shapes, which is the best feature here.
However, I have a question; i'd like to make brambles, and add thorns as fruit, that works very well, but I'd like to have the option of adding fruit/thorns at the root of the trunk, but the growth parameter doesn't allow it, or in the leaves parameters, the Appearance parameter doesn't allow it either.
Thanks in advance!
The addon is great! It's simple to use and it helps a lot in creating unique trees which otherwise I wouldn't be able to create. I would love to see features like baking support to improve the performance of growing trees, or a tree library, but currently I am really satisfied with this product.
Bad Normals
over 2 years ago
Thanks! I'm working on baking support and planning to release this in the next update!
Used the non commercial version for a while and recently purchased the commercial one, be that right when 4.0 came available. So ready to see an update that is compatible with Blender 4.0!
I really like this tree generator. There are only a few things missing that might be simple fix. First is base trunk count control. That way you can specify how many trunks right off the bat. I know you have the no branch below option but it just doesn't have that kind of control. Second, to go along with base trunk count is at what height base trunk is held before starting primary branches. And last, this uses both of the first 2 items...base trunk diameter with scale strength option for blending to start branches. Some trees are uniform but some have trunks 5-6 ft wide with .5-1 ft branch offs. I feel like better control on the base would help. There don't seem to be any major UV issues that I can see in blender however it's not going to be that big a deal anyway as long as they line up properly (not twisted and/or mismatch of intersecting UV scale) as I will be using UE4 and will have to re-apply materials/displacement. As such I will be using relative or world coord adj for all seamless material situations and so UV overlap/seems will for the most part fix itself.
This is make my Job very eazier.
Bad Normals
over 3 years ago
I'm happy to hear that!
this is really awsome. I think it is open to develop and day by day it will be more professional tool ..
Bad Normals
over 3 years ago
Thanks! Development is going on indeed!
It makes me a great tree model, but I still have some problems using this addon.
When I add realize instance node into geometry nodes, the material of leaf disappear as you said, and I click the object data properties button, try to convert attribute into UVmap, but i don't find any attributes. How can I solve this problem?
Bad Normals
over 3 years ago
Hey, can you send me a screenshot of the attribute page and where you can't find them, the problem might also be you converted the wrong UVMap attribute.
You can contact me through Blender Market.
Best,
Bad Normals
This is an awesome add-on. It is really impressive in its functionality and beautiful results.
I have a problem/question. Anytime I want to add a second tree after creating one (as curve or as shape, it's the same) I'm not able to PLACE A SECOND TREE (again, curve or shape). It informs me of a "Python error" and creates empty layers. Is this a problem that can be solved or is it how the addon works (as in, you can't create more than one tree system).
It will be nice to have this question answered here for every user to read it, I'm NOT undermining this amazing addon nor your work as a creator and teacher.
Greetings from Argentina
Bad Normals
about 2 years ago
The answer to other people reading: it was solved by updating to the latest version of Anytree.
I ran into the same issue as @Alessandro Graci -- i.e. after creating a tree, there is an outline/bounding box but no visible tree. I used B3.5, B3.5.1, and B3.6 with the same results. No errors in the console, no other addons were interfering.
After a lot of tweaking, I discovered that a setting I had changed, `Bake > Simplify > Viewport > Volume Resolution`, was 0.0 and resulted in this issue. (My Simplify settings were recommended somewhere as a way to speed up animations when modeling. Maybe the Volume one is incorrect in general -- 0.1 seems sufficient to make Anytree work.)
It might be good to detect this and complain to the user if you detect the setting is 0.0 :)
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| Blender Extension Compatible | Yes |
| Sales | 1700+ |
| Rating |
17 ratings
|
| Published | almost 4 years ago |
| Blender Version | 5.0 - 5.2 |
| Extension Type | Add-on |
| License | Mit |
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