Female Assassin Outfit Collection | Parametric MetaHuman Clothing | Recolorable
A complete, production-quality stealth outfit in MetaHuman format (.mhpkg), built for Unreal Engine 5. Apply it directly to your MetaHuman and drop it into your RPG, action-adventure, or stealth game. No extra setup is needed.
What’s Included
- Corset bodice top
- Pants
- Boots
- Gloves
- Skirt
- Cape with hood
The package contains 8 mesh assets in total, with 5 LODs configured directly in Unreal Engine on each asset, so the outfit scales smoothly from close-up hero shots to distant crowd characters.
Technical Details
- Format: MetaHuman Package (.mhpkg)
- Engine: Unreal Engine 5
- Total triangle count: 74,975
- Mesh assets: 8
- LODs: 5 per asset, set up in Unreal Engine
- UV channels: 3 per mesh
- Textures: one unified PBR texture set shared across the entire outfit
Clean, Game-Ready Meshes
Every piece was modeled in Blender with clean topology and optimized for real-time use. The mesh density is balanced, so the outfit keeps its detail and silhouette without adding unnecessary cost to your scene.
Three Dedicated UV Channels
Every mesh was unwrapped in RizomUV with three dedicated UV channels:
- Channel 1: Texturing
- Channel 2: Lightmapping
- Channel 3: Texel density
The lightmap and texel density channels are already prepared, so you can use the outfit in your lighting and optimization workflow without re-unwrapping anything.
One Texture Set for the Whole Outfit
All six pieces share a single PBR texture set, made in Substance 3D Painter. This keeps the material count low and memory use small, which helps in projects with many characters on screen. It also makes the outfit easy to modify. You can edit one texture set and every piece follows.
Ready for LODs Out of the Box
Each of the 8 assets comes with 5 LODs already configured in Unreal Engine. You get stable performance at any camera distance without setting up reduction yourself.
Production Pipeline
- Modeling: Blender
- UV unwrapping: RizomUV
- Texturing: Substance 3D Painter
- LOD setup, integration and testing: Unreal Engine
Who This Is For
- Player-controlled assassin or rogue characters
- Custom NPCs, guards, and faction members
- Stealth, RPG, and action-adventure projects
- Developers who want a MetaHuman outfit that works right away
How to Use
- Import the .mhpkg file into your Unreal Engine 5 project.
- Open your MetaHuman character.
- Apply the outfit pieces to your MetaHuman.
- Adjust or retexture as needed for your project.