Auto Sync Names, Texture Files + Scale Warning + Origin To Base + Auto Replace .001

Mondé in Asset Management


Careful when opening ongoing projects, it will synchronize names which might break things that depend on literal names. Especially if auto-rename-TextureFiles is enabled.

- Why: To avoid large scenes having bunch of default mesh names (cube,cube.001)... . Especially in case you want to link them, cube.052 wont' tell you what it belong to.

- Auto rename mesh data, material, material nodes and textures to match object name.

  • Can rename actual texture files in /textures to match new material name - Disabled by default since it can't be undone

  • Each optioncan be toggled ON/OFF

  • Can add custom suffix like _Material  , _Mesh 

  • Doesn't rename multi user meshes/materials unless they are original owner

  • If material name is typed manually it won't be auto renamed

  • Has flags to ignore certain objects

  • Properly adds texture types like _Metallic



- Also scale notification appears in status bar if something has scale other than(1,1,1).

  • Has button to ignore current objects

  • Has button to select objects with non applied scale

- Option to automatically replace default .001 name extensions to _1 

- Operator to put object origin to the base can be accessed via search menu (F3)

  • Works on multiple selected objects


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name auto rename Material files textures auto mesh Object rename Node sync

  • License for Freelancers or Individuals, for both personal and commercial use.

    $8.69
  • License for small to medium studio, for both personal and commercial use.

    $20
$8.69

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Details
Blender Extension Compatible Yes
Published about 1 year ago
Blender Version 4.3 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL