Amandeep
about 5 years ago
Thank you so much for the kind words! I am glad that you find the addon useful!
This item has an average rating of 5 from 13 ratings by the community.
Purchase this item to leave a review!
The addon itself improves the baking process by a considerable amount.
When you usually work with shader nodes, is this one a must-have.
Instead of preparing the settings for baking and pressing the buttons in the different menus, you only have one organized dropdown.
The price for the addon is more than fair.
If you want to save time and have higher performance, I would recommend buying this addon.
The Amandeep is a very competent developer and knows his product very well.
This add-on is just what I needed, IT'S AWESOME and sooo easy to use. It's making the baking process a lot more bearable.
Also, not to forget, the low price that the creator is asking.
Thank you so much for this addition to the community!
Amandeep
about 5 years ago
Thank you so much for the kind words! I am glad that you find the addon useful!
Would be less than 1 star if not for the cheap price.
This baking addon is NOT what you're looking for. It bakes ONLY the diffuse map. Not just that, but it doesn't give you the option to choose whether or not direct or indirect lights are baked into the texture. it ALWAYS bakes with the light info, which means if you have any light in your scene, or have any emission values, those lights will be baked onto the diffuse map, even if you have changed the settings in the cycles bake section.
This addon won't bake anything but diffuse. I've tried and tried baking roughness maps, normal maps etc, NOTHING. Only diffuse.
The option to replace the nodes with the image texture is great, just a shame it won't work for 70%+ of texture maps you ty to bake, those you have to do manually, rendering this addon essentially useless.
Wish I could get a refund.
Amandeep
about 2 years ago
Hi Jaeson,
I apologize for the extremely late response—I somehow missed your review until now.
The addon isn't specifically meant for baking PBR textures; instead, it focuses on simplifying node trees by baking certain sections into static images. While you can bake roughness or normal maps by selecting their source nodes, it's not designed for baking directly from the BSDF shader. Additionally, since it uses an emission shader for baking, direct or indirect light sources are not relevant.
If you have any questions or need assistance, please feel free to reach out. If you'd prefer a refund, that's still an option—just let me know.
I'm truly sorry for any frustration this delay may have caused.
Best,
Amandeep
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| Sales | 500+ |
| Rating |
13 ratings
|
| Dev Fund Contributor | |
| Published | over 2 years ago |
| Blender Version | 3.6 - 5.1 |
| License | GPL |