Bake It Easy
*New feature added:
- Possibility to control the Base Color value used in the Lightmap shader.
- Progress bar.
- Possibility to stop the bake with esc key.
- Some bug fix.
Features
Bake Path
Specify or select the destination folder where all baked images will be saved.
File Settings
Choose the desired file extension for the output images.
Override File Settings

Customize the file extension for each bake type.
Animation
Select the animation mode: sequence or specific frames.


This feature allows you to bake textures across frames, ideal for animated materials.
Example: If a material changes color over time, you can easily bake all the color variations across frames with a single click.
Bake Types

Choose the type of bake you want to perform.
Note for AO baking: If activated, you can set the distance parameter before starting the bake.

Object List

Add the objects you want to bake and select your preferred UV set.
Only Mesh in List Renderable: Renders only the objects in the bake list, saving time by eliminating manual adjustments.
Packed Option: Exports bakes for all meshes in the list as a single image.
Render Settings

Select the rendering settings for the baking process.
BAKE !!
Click to start the baking process!
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