Baker: GPU Lightmapper for Blender

Egret Studios LLC in Rendering


Baker — GPU Lightmapper for Blender

Baker transforms Blender’s complex, multi-step lightmap workflow into a single-click pipeline. From UV generation to atlas packing, global illumination baking, AI denoising, and export, Baker automates the entire process — saving hours of manual work. Designed for game developers, 3D artists, and architects, Baker delivers production-ready lightmaps with maximum efficiency.

Key Features:

  • Automated UV Atlasing: Generates lightmap UVs using world-space box projection and packs multiple objects into a shared atlas with guillotine bin-packing.
  • GPU-Accelerated Baking: Leverages Cycles fully on GPU, with configurable priority (Low / Medium / High) for speed and performance.
  • Four Bake Modes: Full Global Illumination, Indirect Only, Ambient Occlusion, and Emissive for flexible lighting workflows.
  • AI Denoising: OptiX for NVIDIA GPUs with automatic OIDN fallback for other hardware, ensuring clean, noise-free results.
  • Directional Lightmaps: Optional pass encoding dominant light direction for enhanced normal-map shading.
  • LOD Support: Automatically propagates UV layouts to LOD siblings for consistent atlasing across multiple detail levels.
  • Light Probe Baking: Bakes L1 spherical harmonic irradiance at probe objects and exports data as JSON for dynamic objects.
  • Flexible Export: Supports PNG and EXR formats, with configurable output directories and automatic folder creation.
  • Non-Destructive Workflow: All material overrides and render settings are fully restored after every bake, even on failure.
  • VRAM Estimation: Alerts you if a bake may exceed GPU memory before starting.
  • Configurable Quality: Adjust texels-per-unit, max resolution (512–8192), GI bounces (0–16), samples (1–4096), padding, ray bias, and backface culling.
  • Blender N-panel UI: Lives in the 3D Viewport sidebar, showing live progress and allowing ESC to cancel at any time.

Baker is the fast, reliable, and professional solution for generating high-quality lightmaps in Blender without the manual hassle, perfect for modern game development pipelines.


Patch Update* - 10th April 2026

What's New?

This update addresses UV generation, custom UV support, and ambient occlusion quality based on feedback.

  • UV Generation Reworked Baker now uses Smart UV Project for automatic lightmap UV generation, eliminating the overlapping islands caused by the previous box projection method. Results are significantly cleaner and production-ready out of the box.
  • Custom UV Map Support You can now disable automatic UV generation entirely and bake directly into any existing UV map on your objects. A dropdown in the UV Atlasing panel lists all available UV maps in your scene, simply select the one you want and Baker will use it.
  • Ambient Occlusion Improvements AO baking now correctly configures ray distance before baking begins, producing stronger and more visible results. A new AO Distance slider has been added to the GI panel when AO mode is selected, giving you full control over the effect relative to your scene scale.


Patch Update* - 27th April 2026

What's New?

  • Fixed multi-object baking atlas packing now correctly assigns every object its own region previously only the last object's lightmap survived when baking 3 or more objects.

For Support, Don't hesitate to reach out on my inbox, happy creating :)



$59.99$35.99

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Details
Blender Extension Compatible Yes
Sales 30+
Rating
1 ratings
Published 6 months ago
Blender Version 4.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL