Baseball Bat With Nails And Barbed Wire
This baseball bat with bloody spots, long driven-through nails, wrapped barbed wire and a worn hand-tape is highly detailed.
Three modeled nails, with edge wear rust and bloody spots, are positioned via Geometry Nodes Modifier onto/through the baseball bat, using a vertex group for positioning, easily to adjust for your needs.
The barbed wire is a curve object, easily to adjust and move around, using a Geometry Nodes Modifier for density of the wire parts and can be adjusted in density, size, gaps, etc. The material is the same as the nails, metallic, rusty and bloody.
The baseball bat itself is made of old, used wood, damaged and spotted with blood. The hand tape is slightly damaged from heavy usage.
The baseball bat, the nails, the barbed wire and the hand tape are separated objects / modifiers and can be changed and/or removed easily.
Including the main .blend-file, a 4k pbr-modifiers-applied-version and an exported 4k-pbr-.FBX-file.

Size
Baseball Bat: ~ 107 x 6.6 x 6.6 cm
Nails: ~ 35 x 24 x 23 cm
Barbed Wire: ~ 36 x 9 x 10 cm
Tape: ~ 35 x 5 x 5 cm
Faces
without modifier: ~ 25k
with modifiers: ~ 292k
Materials
Procedural materials combined with 2k textures.
Including (Three files)
baseball_bat.zip
Includes the main .blend-files with procedural materials, objects, modifiers, geo-nodes, etc.
baseball_bat_pbr.zip
Includes the .blend-files with applied modifiers and pre-baked 4k PBR textures-materials.
(Does not include the tape-glue-object.)
baseball_bat_4k_pbr_fbx.zip
Includes an exported 4K PBR .FBX-file.
(Does not include the tape-glue-object.)
Usage
- Download and extract .zip file.
- Open .blend file in Blender, ready to render.
- Import / Append (F4) object/collection "Baseball Bat", or any material or separated object to your scene, as you like.