BeeBinder — UV-Based Mesh Wrapping
🐝 Quick Guide
Everything you need to install BeeBinder, wrap a mesh, and understand its settings.
⬢Installation
- Open Edit → Preferences → Add-ons .
- Open the menu in the upper-right corner.
- Choose Install from Disk .
- Select the downloaded
BeeBinder.zipfile. - Enable BeeBinder if needed.
⬢What BeeBinder Does
BeeBinder wraps any mesh onto a surface by sampling the target's UV map. The UV map tells BeeBinder where each point belongs on the 3D surface, producing consistent and predictable results.
The source mesh keeps its depth, so raised details and full 3D shapes conform naturally to the target.
⬢Quick Start
- Make sure the target mesh has a UV map.
- Select one or more source meshes.
- Shift-select the target last so it becomes active.
- Right-click and choose BeeBinder .
- Enable Preview Unwrap and position the source over the UV layout.
- Adjust the settings and disable the preview when finished.
⬢Settings
The main controls used to define how BeeBinder samples and wraps your geometry.
The surface onto which the source mesh is wrapped.
The UV map used for sampling. Click the small icon on the right to use a UV Map attribute instead of a single value.
Removes source points that fall outside the target's UV islands.
Scales the mesh depth from the surface. 1 keeps it, 0 flattens it, and negative values flip the direction.
Moves the result outward or inward along the target normals.
Shows the source and the target's flattened UV layout. Disable it for the final result.
Creates a UV map on the wrapped result.
The name of the new UV map.
⬢Tips
- Use a clean UV map without unwanted overlaps.
- Add enough subdivisions for curved surfaces.
- Apply object scale if the depth looks incorrect.
- Check the target normals if the wrap faces the wrong direction.
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$19
free updates and support.
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$159
free updates and support. 2-10 seats
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$499
free updates and support. 11-30 seats
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| Blender Extension Compatible | Yes |
| Rating |
2 ratings
|
| Dev Fund Contributor | |
| Published | about 2 months ago |
| Blender Version | 4.5 - 5.2 |
| Extension Type | Add-on |
| Render Engine Used | Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Freestyle, Luxrender, Mental-Ray, Octane, Vray, Yafaray |
| License | GPL |
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