Bendy Bones Convector

Mark Krivenko in Rigging


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  • tirso
    over 1 year ago

    The addon kind of works. Currently, is a __init__.py that link to a blend file and another script with a typo on its name called "cendybonesconvector", probably should be "bendybonesconvector". The path to this script is hardcoded in the addon, also to a blend file with samples of bones etc, which is kind of hacky but works, the problem is that the path was "D:/" anyway, so I wasn't able to use it till I edited the addon.
    "Kind of works" because it creates the bendy bones, but as far as I tested doesnt transfer all the weights, it creates another Armature with the converted bendy bones now normal bones, and the mesh have a mix of weights of both Armatures.
    I used this free "limb bendy rig" https://www.youtube.com/watch?v=s0xE0G_uhZs
    My workaround was to create automatic weights to the mesh with the new Armature, and remove the other one. Then, because my goal is to import the animation in Unity, I baked the positions of all bones. And it worked.
    I think it could be a game changer addon, if these features are added:
    - Transferring completely all weights, copying maybe better, is fine to create another Armature and leave the other one intact and the user decide how to proceed.
    - Packed addon, no blend or python files out of the addon.
    - To be able to upgrade to 4.x.x. I tried but the API changed a lot.
    - Offering some kind of Discord to discuss with the dev OR other buyers, would attract sales for sure, as other addons do.
    - Proper tutorial step by step.
    - Showcase exporting out of Blender, to another scene, to sketchfab or to a game engine.

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Details
Sales 10+
Rating
1 ratings
Published about 3 years ago
Blender Version 3.6
License GPL
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