Blender Essentials. 3D Modeling And Animation For Beginners (Updated To Blender 5)
Here is the list of all the lessons in the course. The lessons are divided into chapters.
There are some free sample lessons (in purple color) you can watch by clicking on them.
BLENDER 4 ESSENTIALS.
3D MODELING AND ANIMATION FOR BEGINNERS.
Learn 3D modeling, animation, shading, and rendering from scratch in Blender 4 Essentials. Build real projects like a low poly car, character, and village—no experience needed! Perfect for beginners.
Chapters
WELCOME! INTRO TO THE COURSE.
BLENDER FUNDAMENTALS. WORKING WITH OBJECTS IN OBJECT MODE
3D MODELING. EDIT MODE
SHADING. CREATING MATERIALS. TEXTURES AND UVS
RENDERING. TAKING A PICTURE OF YOUR ARTWORK
LOW POLY CAR PROJECT
LOW POLY CHARACTER PROJECT
LOW POLY VILLAGE PROJECT
3D ANIMATION IN BLENDER
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ANIMATION PROJECTS.
Lessons
Welcome! Intro to the course. Prerequisites
Installing Blender
Blender fundamentals. Working with objects in Object Mode
Welcome to Blender. The interface 1.1 Blender 5 Update Overview
Navigating and viewing the scene
Objects Add Delete Duplicate Hide Move to Collection
Coordinate system. Object location and origin
Work modes. Object Mode tools (No shortcuts)
Object Mode tools with shortcuts. Resetting transforms
Intro to Shading Modes and Viewport Material colors
3D modeling. Edit Mode
Most important 3D modeling tools
Selecting and Deleting tools
Our first 3D model - A table
3D modeling - A memory stick
3D modeling - A mug
3D modeling - Matches in a box
3D modeling - Stairs. Demonstration
3 most common problems beginners face when modeling
Intro to modifiers. Mirror modifier
Curve object. Editing curves
Curve object. Most important properties
3D modeling exercises
Introduction to exercises
Exercise Project 1. The White Shelves
Exercise Project 2. The brown bench
Exercise Project 3. The Brown Table
Shading. Creating Materials. Textures and UVs
Render Engines in Blender. Cycles vs Eevee
Creating. Deleting. Protecting materials etc.
Creating and modifying basic materials
Overview of nodes and a simple node setup
Texture basics. Color and Black and White textures
Common textures used to create most materials
Texture basics. Automatically Projecting Textures
UV Maps. Unwrapping steps. General rules
Auto UV Unwrapping. Smart UV project
UV Unwrapping practice
Preventing unwanted problems with textures
Texturing workflow. Important things to remember
Packing Embedding textures
Unpacking textures
Applying multiple materials onto 1 object
Bonus_All about materials
Bonus_Creating Glass material
Shading Exercises
What we are going to do
Texturing exercise demo
Rendering. Taking a photo of your artwork
Rendering quick demo
Rendering basics. Viewport vs Final. Steps
Cycles. Most important settings
Saving rendered images. Rendering the viewport
Image output Settings. Format
Most important Camera shortcuts and properties
Lights objects
Using HDRi as light and background. Shadow Catcher
Creating Environments. Type 1. Simple Env
Creating Environments. Type 2. Gradient Env
Rendering exercises
What we are going to do
Solution to rendering exercise
Low Poly Car project
Project Introduction
LP_Car. Modeling 1
LP_Car. Modeling 2
LP_Car. Shading
Rendering the car in a nice environment
Low Poly Character project
Download a Mixamo Character. Import into Blender
Modeling the Body
Modeling the Head
Joining parts of the body
Improving the appearance
Creating outlines for clothes and shading
Low Poly Village project
LP_Village. Block out n Lighting
LP_Village. Modeling the House
LP_Village. Placing the houses
LP_Village. Fences and Gates using Curve and Array
LP_Village. Road with Curve and Shrinkwrap
LP_Village. Creating simple rock. flower. grass particle
LP_VIllage. Creating Animated Tree with Sapling
LP_Village. Instancing Trees. Grass Particle System
LP_Village. Scattering Flower instances
LP_Village. Applying simple colors
LP_Village. Tips. Troubleshooting. Challenges
LP_Village. Last minor changes
3D Animation
Intro to the new section. Basics of animation
Examples of animating properties
Some advanced concepts and features
Animation Exercise. The need for skeletal control
Intro to Armature Skeleton Control system
Rigging Mechanical objects
Rigging Organic models
Exercise. Rigging The Cube Character
Exercise. Manual Walk Animation [Intermediate]
Moving objects along curve path
Physics and Simulations examples
Shape Keys
Making objects appear and disappear using Scale
Make objects disappear - reappear using boolean modifier
Animating Displace modifier
More interesting animations using Boolean and Displace
Using video textures. Faking a fire effect
Camera Animations. Track To. Switching Cameras
Rendering Animations. Image Sequence vs Video format
Render Viewport Animation. Convert Image Sequence to video
Bonus. Using Mixamo animations
Animation Projects
Wind in the grass Animation
Fixing the grass animation
Animating flower in the wind using bones
Opening the doors
Car animation using Path Constraint
Improved and updated car animation
Animating Cameras and Camera Properties
Animating car wheels and lights
Animating characters. Testing with Viewport Render
Setting up cameras. Rendering
Rendering the image sequence as video file. Adding audio
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