Generate maps from source textures
- The add-on produces a set of texture-driven outputs including ambient occlusion, height, roughness, metallic, and normal maps.
Apply materials inside Blender
- The generated results are wired into Blender materials so users can move from output files to a usable material workflow quickly.
Adjust maps after generation
- Live controls for toggles, strengths, displacement, and height smoothing made refinement possible without constant regeneration.
Verify behavior in Blender
- The work was validated through scripted Blender runs so registration, operator flow, and material setup were checked repeatedly instead of guessed at.