Blender To Unity
**Added**
- `Cancel` button to stop a running export.
**Fixed**
- A crashed export worker is now reported as an error.
- Export progress now updates for multiple objects.
- A failed object no longer aborts the whole export.
- Armature export no longer renames its LOD children.
- LOD creation no longer crashes on Blender 3.x.
- V-HACD collider no longer crashes on missing temp files.
- V-HACD v4 `Shrinkwrap` now toggles the correct setting.
- Editing the V-HACD path no longer crashes Blender.
- Colliders no longer crash on empty or degenerate meshes.
- Rename no longer renames the scene master collection.
- Export no longer fails with a stale or empty folder list.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNITY]` prefix.
**Removed**
- Removed the Alt-click export debug mode.
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Surface Type` property as export option.
**Fixed**
- `Include Materials` disabled export bug. (https://discord.com/channels/959138815602229389/1433169553290166363)
- External repositories installation bug.
- Apply Modifiers when exporting bug.
**Improved**
- `BUImporter_v3` script to support `surface_type` property for automatic material configuration in Unity.
**Added**
- `Camera` and `Light` export support.
**Fixed**
- Armature export issue. (https://discord.com/channels/959138815602229389/1374603450767249508)
**Added**
- `Toggle Colliders` operator to enable/disable visibility.
- `Toggle LODs` operator to enable/disable visibility.
- `URP - Autodesk Interactive` shader type.
- `URP - Lit` shader type.
- `HDRP - Autodesk Interactive` shader type.
- `HDRP - Lit` shader type.
- Automatically extract materials and textures inside Unity (requires `BUImporter_v3`). (https://discord.com/channels/959138815602229389/1299173468587425792)
- `BUImporter_v3` Unity script.
- `BUImporter_v2.1` Unity script.
- `Rename LOD0` property in the `Preferences > Export > FBX Settings > Include`.`
- `Apply Children Rotation` property.
**Fixed**
- Mirror modifier bug.
- Convex VHACD collider bug.
- VHACD properties in the preferences.
- Armature LODs export issue.
- Empty export bug.
- Shape keys export bug.
- Create LOD error.
- `Export to Disk` bug.
**Improved**
- LOD creation will keep the modifiers of the selected objects.
- Ignore hidden objects while exporting.
**Removed**
- `Baked Material` property from the `Export` panel.
- UI and tooltips.
**Added**
- `FBX Settings` in the `Export` panel header.
- `Open Folder` operator in the folder list.
**Fixed**
- Export progress bug.
- Custom script directory error.
**Improved**
- UI.
**Added**
- `Convex VHACD` collider operator.
**Fixed**
- Custom convex collider bug.
**Changed**
- The `All Actions` property is enabled in `Preferences > Export > FBX Settings`.
**Added**
- `Triangulate Faces` export property.
- `Vertex Colors` export property.
- `Prioritize Active Color` export property.
- FBX settings in the `Export` panel header.
- Support for Blender v4.2.0 (Extensions).
**Fixed**
- Installation error for `MacOS` and `Linux`.
**Improved**
- The UI.
**Added**
- `Cancel` button to stop a running export.
**Fixed**
- A crashed export worker is now reported as an error.
- Export progress now updates for multiple objects.
- A failed object no longer aborts the whole export.
- Armature export no longer renames its LOD children.
- LOD creation no longer crashes on Blender 3.x.
- V-HACD collider no longer crashes on missing temp files.
- V-HACD v4 `Shrinkwrap` now toggles the correct setting.
- Editing the V-HACD path no longer crashes Blender.
- Colliders no longer crash on empty or degenerate meshes.
- Rename no longer renames the scene master collection.
- Export no longer fails with a stale or empty folder list.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNITY]` prefix.
**Removed**
- Removed the Alt-click export debug mode.
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Surface Type` property as export option.
**Fixed**
- `Include Materials` disabled export bug. (https://discord.com/channels/959138815602229389/1433169553290166363)
- External repositories installation bug.
- Apply Modifiers when exporting bug.
**Improved**
- `BUImporter_v3` script to support `surface_type` property for automatic material configuration in Unity.
**Added**
- `Camera` and `Light` export support.
**Fixed**
- Armature export issue. (https://discord.com/channels/959138815602229389/1374603450767249508)
**Added**
- `Toggle Colliders` operator to enable/disable visibility.
- `Toggle LODs` operator to enable/disable visibility.
- `URP - Autodesk Interactive` shader type.
- `URP - Lit` shader type.
- `HDRP - Autodesk Interactive` shader type.
- `HDRP - Lit` shader type.
- Automatically extract materials and textures inside Unity (requires `BUImporter_v3`). (https://discord.com/channels/959138815602229389/1299173468587425792)
- `BUImporter_v3` Unity script.
- `BUImporter_v2.1` Unity script.
- `Rename LOD0` property in the `Preferences > Export > FBX Settings > Include`.`
- `Apply Children Rotation` property.
**Fixed**
- Mirror modifier bug.
- Convex VHACD collider bug.
- VHACD properties in the preferences.
- Armature LODs export issue.
- Empty export bug.
- Shape keys export bug.
- Create LOD error.
- `Export to Disk` bug.
**Improved**
- LOD creation will keep the modifiers of the selected objects.
- Ignore hidden objects while exporting.
**Removed**
- `Baked Material` property from the `Export` panel.
- UI and tooltips.
**Added**
- `FBX Settings` in the `Export` panel header.
- `Open Folder` operator in the folder list.
**Fixed**
- Export progress bug.
- Custom script directory error.
**Improved**
- UI.
**Added**
- `Convex VHACD` collider operator.
**Fixed**
- Custom convex collider bug.
**Changed**
- The `All Actions` property is enabled in `Preferences > Export > FBX Settings`.
**Added**
- `Triangulate Faces` export property.
- `Vertex Colors` export property.
- `Prioritize Active Color` export property.
- FBX settings in the `Export` panel header.
- Support for Blender v4.2.0 (Extensions).
**Fixed**
- Installation error for `MacOS` and `Linux`.
**Improved**
- The UI.
**Added**
- `Cancel` button to stop a running export.
**Fixed**
- A crashed export worker is now reported as an error.
- Export progress now updates for multiple objects.
- A failed object no longer aborts the whole export.
- Armature export no longer renames its LOD children.
- LOD creation no longer crashes on Blender 3.x.
- V-HACD collider no longer crashes on missing temp files.
- V-HACD v4 `Shrinkwrap` now toggles the correct setting.
- Editing the V-HACD path no longer crashes Blender.
- Colliders no longer crash on empty or degenerate meshes.
- Rename no longer renames the scene master collection.
- Export no longer fails with a stale or empty folder list.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNITY]` prefix.
**Removed**
- Removed the Alt-click export debug mode.
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Surface Type` property as export option.
**Fixed**
- `Include Materials` disabled export bug. (https://discord.com/channels/959138815602229389/1433169553290166363)
- External repositories installation bug.
- Apply Modifiers when exporting bug.
**Improved**
- `BUImporter_v3` script to support `surface_type` property for automatic material configuration in Unity.
**Added**
- `Camera` and `Light` export support.
**Fixed**
- Armature export issue. (https://discord.com/channels/959138815602229389/1374603450767249508)
**Added**
- `Toggle Colliders` operator to enable/disable visibility.
- `Toggle LODs` operator to enable/disable visibility.
- `URP - Autodesk Interactive` shader type.
- `URP - Lit` shader type.
- `HDRP - Autodesk Interactive` shader type.
- `HDRP - Lit` shader type.
- Automatically extract materials and textures inside Unity (requires `BUImporter_v3`). (https://discord.com/channels/959138815602229389/1299173468587425792)
- `BUImporter_v3` Unity script.
- `BUImporter_v2.1` Unity script.
- `Rename LOD0` property in the `Preferences > Export > FBX Settings > Include`.`
- `Apply Children Rotation` property.
**Fixed**
- Mirror modifier bug.
- Convex VHACD collider bug.
- VHACD properties in the preferences.
- Armature LODs export issue.
- Empty export bug.
- Shape keys export bug.
- Create LOD error.
- `Export to Disk` bug.
**Improved**
- LOD creation will keep the modifiers of the selected objects.
- Ignore hidden objects while exporting.
**Removed**
- `Baked Material` property from the `Export` panel.
- UI and tooltips.
**Added**
- `FBX Settings` in the `Export` panel header.
- `Open Folder` operator in the folder list.
**Fixed**
- Export progress bug.
- Custom script directory error.
**Improved**
- UI.
**Added**
- `Convex VHACD` collider operator.
**Fixed**
- Custom convex collider bug.
**Changed**
- The `All Actions` property is enabled in `Preferences > Export > FBX Settings`.
**Added**
- `Triangulate Faces` export property.
- `Vertex Colors` export property.
- `Prioritize Active Color` export property.
- FBX settings in the `Export` panel header.
- Support for Blender v4.2.0 (Extensions).
**Fixed**
- Installation error for `MacOS` and `Linux`.
**Improved**
- The UI.
**Added**
- `Cancel` button to stop a running export.
**Fixed**
- A crashed export worker is now reported as an error.
- Export progress now updates for multiple objects.
- A failed object no longer aborts the whole export.
- Armature export no longer renames its LOD children.
- LOD creation no longer crashes on Blender 3.x.
- V-HACD collider no longer crashes on missing temp files.
- V-HACD v4 `Shrinkwrap` now toggles the correct setting.
- Editing the V-HACD path no longer crashes Blender.
- Colliders no longer crash on empty or degenerate meshes.
- Rename no longer renames the scene master collection.
- Export no longer fails with a stale or empty folder list.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNITY]` prefix.
**Removed**
- Removed the Alt-click export debug mode.
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Surface Type` property as export option.
**Fixed**
- `Include Materials` disabled export bug. (https://discord.com/channels/959138815602229389/1433169553290166363)
- External repositories installation bug.
- Apply Modifiers when exporting bug.
**Improved**
- `BUImporter_v3` script to support `surface_type` property for automatic material configuration in Unity.
**Added**
- `Camera` and `Light` export support.
**Fixed**
- Armature export issue. (https://discord.com/channels/959138815602229389/1374603450767249508)
**Added**
- `Toggle Colliders` operator to enable/disable visibility.
- `Toggle LODs` operator to enable/disable visibility.
- `URP - Autodesk Interactive` shader type.
- `URP - Lit` shader type.
- `HDRP - Autodesk Interactive` shader type.
- `HDRP - Lit` shader type.
- Automatically extract materials and textures inside Unity (requires `BUImporter_v3`). (https://discord.com/channels/959138815602229389/1299173468587425792)
- `BUImporter_v3` Unity script.
- `BUImporter_v2.1` Unity script.
- `Rename LOD0` property in the `Preferences > Export > FBX Settings > Include`.`
- `Apply Children Rotation` property.
**Fixed**
- Mirror modifier bug.
- Convex VHACD collider bug.
- VHACD properties in the preferences.
- Armature LODs export issue.
- Empty export bug.
- Shape keys export bug.
- Create LOD error.
- `Export to Disk` bug.
**Improved**
- LOD creation will keep the modifiers of the selected objects.
- Ignore hidden objects while exporting.
**Removed**
- `Baked Material` property from the `Export` panel.
- UI and tooltips.
**Added**
- `FBX Settings` in the `Export` panel header.
- `Open Folder` operator in the folder list.
**Fixed**
- Export progress bug.
- Custom script directory error.
**Improved**
- UI.
**Added**
- `Convex VHACD` collider operator.
**Fixed**
- Custom convex collider bug.
**Changed**
- The `All Actions` property is enabled in `Preferences > Export > FBX Settings`.
**Added**
- `Triangulate Faces` export property.
- `Vertex Colors` export property.
- `Prioritize Active Color` export property.
- FBX settings in the `Export` panel header.
- Support for Blender v4.2.0 (Extensions).
**Fixed**
- Installation error for `MacOS` and `Linux`.
**Improved**
- The UI.
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