Blender to Unreal
**Added**
- `Toggle` tools for collisions, sockets and LODs.
- `Skeletal` socket tool in the Socket panel.
- `Cancel` button to stop a running export.
- Skeletal LOD groups and per-part bone sockets.
**Fixed**
- A failed or crashed export no longer deadlocks or aborts.
- Sockets no longer crash without a bone or land at origin.
- Vehicle rigging no longer touches Edit mode or others.
- Renaming now handles prefixes, sockets and collections.
- Hierarchy cleanup no longer deletes user objects by name.
- Auto-Convex no longer leaves ghosts or unnumbered hulls.
- Background FBX export payload is now JSON-escaped.
- Single collision now links its collection to the scene.
- V-HACD path is now read-only, fixing a recursion crash.
- Changelog popup keeps dashes in entry names.
- Capsule/Cylinder collisions now align to the longest axis.
- Edge decal no longer crashes with no edges selected.
- Mesh-root objects now export their LOD groups.
- Export no longer fails when auto pack can't find a texture.
- Export subprocess no longer loads other add-ons.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNREAL]` prefix.
- Skeletal exports omit collision helpers.
**Improved**
- Animations export from actions without NLA tracks.
- Add-on logo on the 5.2+ sidebar tab in compact mode.
**Removed**
- Removed the Alt-click export debug mode.
- `Factory Startup` export preference (now automatic).
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Toggle` tools for collisions, sockets and LODs.
- `Skeletal` socket tool in the Socket panel.
- `Cancel` button to stop a running export.
- Skeletal LOD groups and per-part bone sockets.
**Fixed**
- A failed or crashed export no longer deadlocks or aborts.
- Sockets no longer crash without a bone or land at origin.
- Vehicle rigging no longer touches Edit mode or others.
- Renaming now handles prefixes, sockets and collections.
- Hierarchy cleanup no longer deletes user objects by name.
- Auto-Convex no longer leaves ghosts or unnumbered hulls.
- Background FBX export payload is now JSON-escaped.
- Single collision now links its collection to the scene.
- V-HACD path is now read-only, fixing a recursion crash.
- Changelog popup keeps dashes in entry names.
- Capsule/Cylinder collisions now align to the longest axis.
- Edge decal no longer crashes with no edges selected.
- Mesh-root objects now export their LOD groups.
- Export no longer fails when auto pack can't find a texture.
- Export subprocess no longer loads other add-ons.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNREAL]` prefix.
- Skeletal exports omit collision helpers.
**Improved**
- Animations export from actions without NLA tracks.
- Add-on logo on the 5.2+ sidebar tab in compact mode.
**Removed**
- Removed the Alt-click export debug mode.
- `Factory Startup` export preference (now automatic).
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Toggle` tools for collisions, sockets and LODs.
- `Skeletal` socket tool in the Socket panel.
- `Cancel` button to stop a running export.
- Skeletal LOD groups and per-part bone sockets.
**Fixed**
- A failed or crashed export no longer deadlocks or aborts.
- Sockets no longer crash without a bone or land at origin.
- Vehicle rigging no longer touches Edit mode or others.
- Renaming now handles prefixes, sockets and collections.
- Hierarchy cleanup no longer deletes user objects by name.
- Auto-Convex no longer leaves ghosts or unnumbered hulls.
- Background FBX export payload is now JSON-escaped.
- Single collision now links its collection to the scene.
- V-HACD path is now read-only, fixing a recursion crash.
- Changelog popup keeps dashes in entry names.
- Capsule/Cylinder collisions now align to the longest axis.
- Edge decal no longer crashes with no edges selected.
- Mesh-root objects now export their LOD groups.
- Export no longer fails when auto pack can't find a texture.
- Export subprocess no longer loads other add-ons.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNREAL]` prefix.
- Skeletal exports omit collision helpers.
**Improved**
- Animations export from actions without NLA tracks.
- Add-on logo on the 5.2+ sidebar tab in compact mode.
**Removed**
- Removed the Alt-click export debug mode.
- `Factory Startup` export preference (now automatic).
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
**Added**
- `Toggle` tools for collisions, sockets and LODs.
- `Skeletal` socket tool in the Socket panel.
- `Cancel` button to stop a running export.
- Skeletal LOD groups and per-part bone sockets.
**Fixed**
- A failed or crashed export no longer deadlocks or aborts.
- Sockets no longer crash without a bone or land at origin.
- Vehicle rigging no longer touches Edit mode or others.
- Renaming now handles prefixes, sockets and collections.
- Hierarchy cleanup no longer deletes user objects by name.
- Auto-Convex no longer leaves ghosts or unnumbered hulls.
- Background FBX export payload is now JSON-escaped.
- Single collision now links its collection to the scene.
- V-HACD path is now read-only, fixing a recursion crash.
- Changelog popup keeps dashes in entry names.
- Capsule/Cylinder collisions now align to the longest axis.
- Edge decal no longer crashes with no edges selected.
- Mesh-root objects now export their LOD groups.
- Export no longer fails when auto pack can't find a texture.
- Export subprocess no longer loads other add-ons.
**Changed**
- Export console logging is now always on.
- Console output uses a consistent `[UNREAL]` prefix.
- Skeletal exports omit collision helpers.
**Improved**
- Animations export from actions without NLA tracks.
- Add-on logo on the 5.2+ sidebar tab in compact mode.
**Removed**
- Removed the Alt-click export debug mode.
- `Factory Startup` export preference (now automatic).
**Added**
- `Factory Startup` export preference to launch Blender subprocesses with --factory-startup to avoid crashes from other add-ons.
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