Native Bridge to Godot Engine • Chameleon3D
How are material parameters exposed in Godot's Inspector?
Every active input socket from the Blender node tree (including Base Color, Roughness, Metallic, Emission Strength, or procedural Scale) is declared as a typed Godot shader uniform with descriptive names and slider ranges, allowing direct adjustment in Godot's Inspector.
Are nested Node Groups supported?
Yes. Chameleon3D's AST compiler recursively flattens nested
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