Native Bridge to Godot Engine • Chameleon3D

Jooapa in Materials and Shading


How are material parameters exposed in Godot's Inspector?
Every active input socket from the Blender node tree (including Base Color, Roughness, Metallic, Emission Strength, or procedural Scale) is declared as a typed Godot shader uniform with descriptive names and slider ranges, allowing direct adjustment in Godot's Inspector.
Are nested Node Groups supported?

Yes. Chameleon3D's AST compiler recursively flattens nested

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Details
Blender Extension Compatible Yes
Published about 8 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Eevee
License GPL