BlenQuick Auto-Rigger

Stellart in Import & Export


To see the older changelog, scroll down to the bottom.

In the menus, the addon is refered to as BlenQuick Auto-Rigger or BAR.

How to use BAR?

Tutos And Demos

YouTube Channel

Overview    Detection tutorial    SNAPPY Demo    Snappy Facial    Manual Facial Rigging    Multi-Parts Editing    Software Export    UI Customization   Animal Rigging    Car Rigging

Documentation

Character Detection

First is first, you have to add the rig and start the auto-rigger by clicking the "Start" button.
Then choose whether you want to use the legacy markers system by clicking the "Skip Body Markers Detection" or the SNAPPY/Verts assignments.


Click on the add buttons to add markers if you are using the legacy markers feature.

-- Mirror: Mirror the markers.
-- 3-Dotted Menu: There's only a single button, that allows you to customize the markers' color.

Types

-- Detection Engine: Choose whether your character is a humanoid or a non-humanoid.
-- Spines Shape: Change if the spines detection is wrong.

Fingers Options

-- Fingers: Detect fingers or not.
-- How many fingers it should detect.
-- Fingers Shape: The shape of the fingers' bones.
-- Fingers X Range: The general X selection range to map fingers and place their bones, change only if fingers detection is wrong.
-- General Palm Tweaks: Very useful to fine tune fingers detection around the palm area, disable if it makes fingers detection worse.

Misc

-- Game Ready: Game ready rig.
-- Mirror Char Detec: Mirror detection for weird or failed areas.
-- Collection & Objects Assigner: Assign a collection then click the Guess button with the arrow icon and it will automatically guess and assign objects from that collection. 98% accurate, but make sure that the objects names are in English.
-- Define Character Meshes: make sure to define the meshes by clicking that button if you don't used SNAPPY.
-- Add Facial Rig: Add the facial markers.

Assigners

-- Cross buttons are for clearing the assigment(s).
-- Light bulb buttons are to solo-guess an assignment.
-- Arrow buttons are for skipping assignment(s).
-- Chain buttons are for making an assignment(s) single, that is to treat left and right eyes, or top and bottom teeth, as one single object.


Facial

-- Exit & Apply Facial Mode: Exit and apply the facial markers.
-- Mirror: Mirror facial markers placement.
Facial Detection Features

-- Head Object: Assign the head object to perform the parts definement. It can be automatically assigned by clicking the light bulb button.
-- Assign Character's Mouth: No need to select all the mouth because the assigners will automatically find it and assign it.
-- The same applies for the eyes, ears, eyebrows etc.
-- On/Off: Disable/Enable parts.
-- Detect Facial!: Detect the facial, the markers will be automatically placed based on the given parts' assigments data.

BAR can rig any vehicle (buses, trains, planes, motorbikes, boats etc.) thanks to its Universal Vehicle Rig, and it can detect vehicles without user action (based on cars but can be edited to work on any other vehicle).

Done (Detect Button): Start the detection.

Animals

Non-humanoid character faces (like horses, cats, birds, pigs and the like) can't be rigged by the facial mask rig feature, you have to use the human armature instead.
- First method :
Add a human armature to your non-humanoid character, then put the markers on its body and click on the "Add Facial Rig" button.
Now place the vertice on your character's face and that's it.
- Second method :
Add a horse, cat or bird armature in the "Add Prebuilt Armature" dropdown, click on "Start" and choose "Full Body", place the markers on the body, go back to object mode, select the BlenQuick_blenrig armature and go to pose mode, then click alt H and place the facial rig manually.
When you are done, click on the "Done" button.

Detection debugging

-- Rig Types Booleans: Change if the rig booleans IDs are wrong.
-- Reload Missing Markers: Reload the missing marker(s).

- Generate The Final Rig


After the detection is done, you need a control rig. To generate it you have to use the Generate Final Rig feature, and probably some of its options.
Make sure to set the type to "Vehicles" before generating the final rig, and click on "Multi-Wheels (Vehicles)" if your vehicle has more than 4 wheels.

Base Armature

-- Edit Base Armature: Edit the base armature is basically like Rigify's metarigs, and it can be edited anytime based on a non-destrutive workflow.
-- Edit Car Base Armature: Edit the base armature of a vehicle. If you want to edit the base reference bone, do not click on "Edit Base Armature" but on "Edit Car Base Armature".

Add/Duplicate Parts

Add or remove parts, and duplicate arms, legs, head, fingers, toes, spines and tails (click on "Parts Parameters", or on "Shift P", to access those options).
-- Add Parts: Add parts like arms, legs, skirt etc.

Parts Parameters: A huge library of rig options..

.

-- Duplicate: Duplicate parts.
-- Duplicate Toe: duplicate toes when duplicating legs.
-- Duplicate Neck: duplicate the neck when duplicating whole spines.
-- Duplicate Mirror: Mirror the duplication.
-- Special Duplicate: Duplicate any parts (coming soon).

Parts parameters categories

-- Head: head options.
-- Spine & Neck: Spine & Neck options.
-- Arms: arms and fingers options.
-- Legs: legs and toes options.
-- Vehicle: vehicle options, like adding/removing wheels etc.

General Parts Parameters Options

-- Fix Visibility Issues: Fix the category visibility issues.
-- Head Options

-- Face: Toggle facial bones.
-- Togglers for other facial parts.
-- Sticky Eyebrows: Make the eyebrows sticky, like squash and stretch.
-- Add Lips Roller Bone: Add lips roller bone to roll up the lips.
-- Lock Head: Lock the head, so the head can't be rotated or moved even if the hip controllers are moved.
-- Lock Eye: Lock the eyes, which temporary breaks the the head bone's parent.
-- Head Stretch: Make the head stretchy by moving a controller.
-- Eyes Master: Add/remove the eyes master bone.

Spine & Neck Options

-- Spine Count: Bones count for a spine.
-- Invert Spine: Invert spine bones.
-- Rear Controllers: Add/remove rear controllers.
-- Add Breath Bone: Add/remove the breath bone controller with an animation action.
-- Add Root Bone: Add/remove the root bone.
-- Neck Count: Bones count for a neck.

Arms Options

-- Create IK-FK Fingers: Generate an IK-FK for left/right fingers.
-- Fingers toggler, toggle left/right fingers.

-- Add Fist: Add/remove left/right fist.
-- Add Arm Twists: Add/remove arm twists.

Legs Options

-- Fix Thigh Roll: Fix thigh roll issues.
-- Foot Roll Distance: Adjust the foot roll controller distance.
-- Add Leg Twists: Add/remove leg twists.
-- Toes Close From Scale: Add/Remove a controller to close all the toes at once.

Vehicle Options

-- Add Wheel: Add a wheel.
-- Remove Wheel: Remove a wheel.

- Baking/Binding

First, you obviously need to have your character rigged and to generate the final rig (see chapter above).
-- Baking Engine: The engine for baking.
Advanced: an hybrid between Voxelized and Heat Maps, bearing Voxelized's strengths and nearly none of its weaknesses.
Built-In Automatic Weight: Blender's built-in automatic weight feature, good for tests + it fixes the common error "bone heat weighting: failed to find solution for one or more bones".
Voxel Heat Diffuse Skinning: BAR supports baking using Voxel Heat Diffuse Skinning addon.
-- Collection & Objects Assigner: Assign a collection, click the Guess button with the arrow icon and it will automatically guess and assign objects from that collection with 98% accuracy (don't forget to make sure that the objects names are in English).
-- Assigners:
The Light bulb buttons are to solo-guess an assignment.
The Arrow buttons are for skipping assignment(s).
Chain buttons are for making an assignment(s) single, that is to treat left and right eyes, or top and bottom teeth, as one single object.
You can assign extra objects like pants, jackets, hair etc. to get better accuracy and help the hybrid engine.

Baking Settings

-- Is Vehicle: Define whether the object you are baking is a vehicle or not.
-- Preserve Volume: The preserve volume option on the armature modifier.
-- Bake: Bake the objects.
-- Unbake: Unbake the objects from the rig.

- Rig Export

Rig skeleton export to FBX/GLTF format, compatible with Unreal Engine, Maya, Godot, Unity and any other similar 3D animation program...
The exported rig includes everything, that is the facial rig (if you made one) and all the body parts/limbs.

Include

-- Root: Add the root bone to the export rig.
-- Secondary Bones: Add secondary bones.
-- Twist Bones: Add twist bones.
-- Full Facial: Add full facial bones.

Software

-- Software Type: Set which software you want to export to.
-- Set UE Units: If Software Type is set to Unreal Engine, you can check "Set UE Units" to set the whole scene into Unreal Engine's Units.
-- Fit UE Names: If Software Type is set to Unreal Engine, you can check "Fit UE Names" to fully set the skeleton name into Unreal Engine's mannequin bones names.

Misc

-- Rig Name: The final name for the skeleton.
-- Final Rig Name: Should only be edited if you changed the final rig name (no need to use that option if you are still using the default name that is BlenQuickAuto-Rigger_Armature).
-- Use Scale: Use global rig scale.
-- Define Character Meshes: Define the whole character meshes so that they can be binded when generating the skeleton.
-- Parent All Bones: Disabled it if you want to create a stretchy/cartoony effect on the bones.

Export

-- Auto-Set/Create Skeleton: Automatically generate the skeleton when exporting. The empty pack icon button next to the "Set Skeleton" button is to unset the export skeleton.

-- Export FBX: Export the rig into .fbx format.
-- Export GLTF: Export the rig into .gltf or .glb format.

- Retargeting

Retargeting is a useful feature to transfer animations from a completely different armature (in terms of structure and names) into a BAR rig.

Basic

-- Source: Set the source armature (the armature that has the animation you want to transfer to the BAR rig).
-- Target: Set the target armature, (basically the BAR rig).

Bones List

-- Before retargeting, you must have a bone mapping. Creating your own bone mapping is hard and time consuming but fortunately BAR has a Build Bone List feature, just click the "Build Bone List" button and it automatically builds a fairly accurate list of bones between the source and target armature.
-- You can use some predefined bone mapping from that menu

-- Retarget!: Start the retargetting process.

Constraints Manager

-- Save Constraints Data: Save the whole constraints data for the selected rig.
-- Load Constraints Data: Load the .json constraints data to the selected rig.

Action Manager

-- Save Action: Save the whole action for the selected rig.
-- Load Action: Load the .json action to the selected rig.


Contact us here on Superhivemarket if you need more help, or join our Discord Server.

Older Changelog

V2.6.5

  • Fixed inaccuracies in detection on Blender 5.1.0, now it's back to its usual speed and high accuracy
  • Optimizations
  • Bug fixes 

V2.6.4

  • Fixed compatibility with Blender 5.1.0

V2.6.3

  • Fixed an error on installation

  • Fixed issues in parts parameters

  • Fixed an error in rig generation

V2.6.2

  • Fixed a critical bug in detection

V2.6.1

  • Removed the check for updates on start, because Blender doesn't allow that option anymore

V2.6.0

  • Rewriten detection for full compatibility with Blender 5.0

  • Rewritten final rig for full compatibility with Blender 5.0

  • Bug fixes

V2.5.11

  • Compatibility update with Blender 5.0 RC

  • Comparibility update with Blender 4.5.4

  • Updated all icons

V2.5.10

  • Compatibility update with Blender 4.5.3

  • Compatibility update with Blender 4.5.2

  • Bug fixes

V2.5.9

  • Compatibility update with Blender 4.5.1

V2.5.8

  • Updated SNAPPY to support A-Pose
  • Fixed fingers detection for A-Pose characters
  • Improved detection
  • Improved detection for animals
  • Added support for Voxel Heat Diffuse Skinning addon (our first addon compatibility, more will come soon)
  • Updated cat, dog, horse and bird rig presets
  • Added 11 features in Parts Parameters
  • Added 2 options in detection panel in case the fingers detection is wrong (humanoids only)
  • Improved teeth baking
  • Improved tongue baking
  • Fixed lips final rig generation
  • Fixed vehicle rig generation
  • Optimized vehicle rig generation
  • Fixed a bug in the set skeleton export
  • Optimizations
  • Bug fixes

V2.5.7

  • Full compatibility with Blender 4.4
  • Huge improvements in fingers detection for SNAPPY and T-pose characters


  • Improved leg/arm joints detection
  • Improved hand detection
  • Optimized final rig generation
  • Fixed leg issue with final rig generation
  • Optimized SNAPPY for speed
  • Optimized Skeleton set for export
  • Changed the welcome text and the panel name to "BlenQuick Auto-Rigger ULTIMATE"
  • Bug fixes

V2.5.6

  • Fixed leg IK inversion bug
  • Fixed a bug in SNAPPY
  • Optimized baking to make it smoother
  • Improved baking for teeth and clothes
  • Added assigners to repair pants, jackets and hair
  • Bug fixes

V2.5.5

  • Fully reworked detection
  • Fully reworked baking
  • Optimized and improved final rig generation
  • Changed human base armature colors
  • Fixed pose sets
  • Fixed preserve volume option for the baking
  • Fixed incorrect spines scale when setting up the skeleton for export
  • Updated the UE units set
  • Added automatic check for update when starting, it can be disabled in the settings
  • Bug fixes

V2.5.4

  • Huge improvements in body detection
  • Added a feature in the detection panel to define all the character's meshes for non-SNAPPY compatible models (humanoid characters with weird poses and/or weird shapes)
  • Checking for updates will now show the latest changelog in case there's a new version
  • Optimizations
  • Bug fixes

V2.5.3

  • Improved detection
  • Improved baking
  • Fixed eyes baking
  • Added an Experimental Mode option in the addon preference
  • Fixed IK/FK fingers removal and adding
  • Improved check for updates
  • Bug fixes

V2.5.2

  • Added a new panel in the baking tab to scan baking issues in order to easily find & fix them

V2.5.1

  • Improved SNAPPY leg detection
  • Improved arm and leg joints detection
  • Improved thigh detection
  • Improved final rig generation
  • Fixed the CS (Custom Shape) visibility when adding the lip rollers bones
  • Fixed mirroring issue of the eyebrows when facial detection is done
  • Optimizations
  • Bug fixes

V2.5.0

  • Introduction of SNAPPY, the first ever one-click automatic body markers detection system
  • Huge binding/baking improvements for body and facial
  • Improved final rig generation
  • Parts editting/final rig generation code cleanup
  • Improved Parts Parameters options when the final rig generation is done
  • Improved parts adding
  • Improved detection for the legs
  • Added arm twist bones in the Human armature
  • Added more deformation bones in the Human armature
  • Fixed rig constraint issues
  • Improved scale custom shape visuals
  • Added a scale reminder when pressing Start
  • Optimizations
  • Bug fixes

V2.4.9

  • Reworked and improved the props adding and multi-parts alignment system
  • Added a feature in the export settings to fit the structure and names of Unreal Engine's mannequin for better and easier retargeting
  • Added a string field that contains the name of the final rig (requires to be filled if using Fit UE Names)
  • Improved facial bones matching
  • Improved the human armature, now it has more deformation bones and more constraints
  • Fixed some parenting and movements issues on the human armature
  • Added more custom shapes for the toes and other extra bones
  • Optimizations
  • Bug fixes

V2.4.8

  • Complete final rig generation rewritting, now it's more precise and fully compatible with Blender 4.3.2
  • Added more checks in the final rig generation
  • Improved body detection, now it recalculates finger bones roll
  • Added more checks on the breath bone and the root bone addition/removal
  • The set skeleton process has become automatic when you export, but it still can be done manually by unchecking the Auto-Set/Create Skeleton
  • The Set UE Units feature is now a checkbox
  • Bug fixes

V2.4.7

  • Improved detection
  • Improved eyebrows detection, now it warps around the character's head
  • Automatically hide facial bones if facial is not set up
  • Fixed the green and red marker themes
  • Added a menu next to the body markers buttons to customize the markers
  • Bug fixes

V2.4.6

  • Added new icon for the update check
  • The update check feature is now in the UI menu
  • Improved detection for arms and legs alignment
  • Bug fixes

V2.4.5

  • Added colored facial markers
  • Added an automatic zoom into the facial mask when "Add Facial Rig" is clicked
  • Added a setting to set the zoom distance when adding a facial rig
  • Added check boxes to disable facial parts
  • Improved body detection
  • Improved baking
  • Replaced all the buttons for defining character parts with objects assigners for baking
  • Added a button next to the head pointer under the Facial Detection Features to automatically search if there's an object containing the word "head" in the whole blend file and then assign it to the head pointer
  • Fixed the hand issues in the final rig generation
  • Added an error handling for the set export definement
  • Added an option to parent all bones for the set skeleton
  • Added a button in the parts parameters to fix some common category or content visibility issues
  • Completely rewritten the check for update feature
  • Added buttons in the update pop-up to get support and check documentation
  • Added an error handling in the update checking system to see if there's any issue
  • Fixed the themes assignement system
  • Bug fixes

V2.4.3

  • Added features in the facial assigners panel
  • Re-added the "Add Rig" menu to the Armature section in the add menu (shift+a), to easily add armature presets (it was present in the early V1.x versions, but at one point it was removed because it was buggy)
  • Added an "Add One" button in the custom armature, to save time when adding a custom armature
  • Minor bug fixes

V2.4.2

  • Improved the set/unset skeleton
  • Added a baking engine where you can choose between Advanced and Built-In Automatic Weight
  • Completely rewritten FBX export settings
  • Fixed syntax issues for the facial assigners
  • Added options in the export settings to define character mesh(es) for automatic weight assign
  • Updated UE units function
  • Fixed constraints manager panel visibility
  • Improved mixamo mapping preset
  • Added the user preference save/load customizations and settings buttons in the UI menu
  • Minor bug fixes

V2.4.1

  • Heavily optimized the set skeleton to make it faster
  • Added option to save or restore BAR's customizations and settings
  • Added retargeting preset for Unity
  • Fixed parts parameters category issues
  • Added options in the parts parameters (Left & Right Eye Master Amount, Left & Right Leg Stretches and Fix Thigh Roll)
  • Added a string field in the export settings to rename the root bone
  • Updated the visibility for the face's sub options
  • Minor bug fixes

V2.4.0

  • Added automatic body markers placement
  • Added a Help! button in the automatic body markers placement settings
  • Improved body markers mirroring
  • Added automatic facial markers placement
  • Added assigner buttons for facial placement
  • Added a new setting for the export to give the option to keep the facial or not
  • Added 4 new retargeting presets (Rokoko, Unreal Engine Mannequin, Character Creator and BlenQuick Auto-Rigger)
  • Improved retargeting, now it clears the temp constraints and restores only the ones that are needed
  • Added constraints manager tab to save or load constraints data
  • Improved bone list building
  • Updated retargeting preset names
  • Improved the set skeleton
  • Added a setting for the export to scale the export rig
  • Added a Software section in the export settings to prepare the skeleton and the character for Unreal Engine units
  • Moved the software type dropdown (to select which software you want it to prepare for) to the Software section
  • Improved the parts parameters settings
  • Fixed the invert spine feature
  • Added a breathing bone for the rig
  • Added a root bone for animals
  • Body markers setup has a different color (yellow and blue)
  • Added themes for the outer and inner body markers
  • Added new UI customizations
  • Added a bus rig preset
  • Improved car rig
  • Rig properties have been moved outside the pose option panel
  • Fixed the "Install Update From Disc" feature
  • Code cleanup
  • Lot of optimizations
  • Major bug fixes

V2.3.4

  • Completely rewritten the export skeleton set
  • Added rig settings for the export skeleton set
  • Added a root bone on the human armature
  • Fixed the human armature eyes issue
  • Fixed lips issue on the human armature
  • Added a Spine & Neck category, whose function is to subdivide spine/neck, in the Parts Parameters
  • Added a feature to disable or enable root bone in the Spine & Neck category
  • Added a feature to invert the spine
  • Reordered the UI panels
  • Heavily optimized the retargeting, now it's lightning fast
  • Bug fixes

V2.3.3

  • Heavily optimized rig generation, now it is 3-4 times faster
  • Added 4 new features in the Parts Parameters to: lock the head, lock the eyes, stretch the head and set the distance of the Eyes Master
  • Improved detection for the hands
  • Added a rig Saver tool to save/load to/from a .json file
  • Added a new checkbox to mirror the body markers setup
  • Added more protection to the addon (error handling & warning messages)
  • Bug fixes

V2.3.2

  • Improved retargeting
  • Completely redesigned and rebuilt retargeting bone list
  • Redesigned retargeting mapping options and moved them to their own dropdowns
  • Added a spreader tool to quickly add or remove large amounts of mapping slots
  • Each bone mapping slot is now equipped with an "X" button to quickly clear the string
  • Completely rewritten the final rig generation code
  • Added a new part parameter option (at the bottom of the "Head" category) to add or remove a controller to roll the lips
  • Bug fixes

V2.3.1

  • Added 3 prebuilt bone list retargeting presets (Mixamo, Basic Rigify and Complex Rigify)
  • Moved bone list options, such has saving mapping, load mapping, clear mapping etc., to the retargeting panel
  • Added action manager, a tool to save or load actions and animations to/from a .json format
  • Added 2 more animal presets (fish/sea mammal and snake), and placed them in a new sub menu called "Extra Animal Presets" in the "Add Rig" dropdown
  • Updated the bug tracker URL to point to our Discord
  • Added 2 buttons to go to BAR's forums (Blenderartists and Discord) in the addon preference
  • Fixed icon issue for the support and documentation buttons in the addon preference
  • Bug fixes

V2.3.0

  • Added retargeting tool
  • Improved detection
  • The defining buttons have been replaced by the Assigners, which are object assigning slots
  • Added the horse preset has a part of the extra animal presets
  • Added the Sticky Eyebrows feature in the Parts Parameters to simulate sticky and grabbing eyebrows using factor bars in the Head category
  • Fixed the rig properties system
  • Fixed Custom Armature Preset
  • Added a new string in custom armature adding process to rename the custom armature button
  • Added detection debugging features to reconfigure armature booleans from a dropdown list or re add missing markers
  • Added the bones manager, a collection list that can manage, edit, select, reset transforms, and more, all your armature bones
  • Added a .toml file so now BAR is detected as an add-on
  • Optimizations
  • Bug fixes

V2.2.1

  • Major improvements on the final rig generation so that arms, facial and fingers are more aligned and follow the base armature bones, all while preserving speed and efficiency
  • Various optimizations
  • Bug fixes

V2.2.0

A big chunk of the code was rewritten and optimized so now:

  • Body and facial detection are nearly instantaneous
  • Final rig generation takes a couple of seconds
  • Baking is much faster and more precise

Other additions:

  • Fixed some icons issues
  • Fixed the picker panel's position
  • Improved the definers
  • Added new definers: teeth top definers, teeth bottom definers and head definers. Note that for now it's required to use those defininers otherwise the binding will not work and that it's only for the binding
  • Added version indicator in the UI menu
  • Various under the hood improvements and optimizations
  • Bug fixes

V2.1.4

  • Full compatibility with blender 4.3, use previous version (2.1.3) if you still use blender 4.2
  • Updated icons

  • Optimizations

V2.1.3

  • Optimizations
  • Added new icons in the UI menu

V2.1.2

  • Fixed themes connections
  • Fixed picker themes connections
  • Optimizations
  • Bug fixes

V2.1.1

  • Reworked UI Customizations
  • Added picker for fingers
  • Added color modes for pickers in the addon preference
  • Blue color mode available for pickers
  • Fixed picker color issue
  • Improved the Update Disk Installer feature
  • Reconfigured some features
  • Optimizations

V2.1.0

  • Added Picker for body and facial
  • Files and code improvements
  • UI cleanup and improvements
  • Optimizations
  • Bug fixes

V2.0.8

  • Optimizations
  • Fixed the define bug in binding
  • Fixed the boolean configuration problems

V2.0.7

  • Added new features to define character's eyes and tongue for better detection & binding
  • Facial detection, binding and final rig improvements
  • Fixed the facial setup and the edit facial buttons visibility
  • Code cleanup
  • More opti-mizations
  • Bug fixes

V2.0.6

  • More improvements to the final rig generation
  • Various optimizations
  • Bug fixes

V2.0.5

  • Improved body detection
  • UI improvements on the detection settings panel
  • Added a new feature to edit the facial markers at any time
  • Optimized the final rig generation
  • Bug fixes

V2.0.4

  • Fully optimized detection to make it even faster than it already was
  • Bug fixes

V2.0.3

  • Fixed a major bug in detection
  • Improved detection so that it's now possible to detect a character without defining it
  • Updated text on some buttons for defining
  • Bug fixes

V2.0.2

  • Added a multi parts automatic detector
  • Added new customizations in the addon preference
  • Added a dropdown menu next to the UI tabs to access UI's settings & UI customizations
  • Bug fixes

V2.0.1

  • Bug fixes
  • Added a shortcut button to quickly access the UI settings & customizations
  • Added universal automatic car detection without user action
  • Added integer properties for character visibility
  • Fixed the bones layers name issue
  • Added a checkbox for character layers properties alignment

V2.0.0

  • Completely Rewritten From Scratch

  • New And Improved UI And Tons Of New Settings For Various Customizations, Take Full Control Of Your Add-On!
  • Optimized Existing Features Making It the Fastest Auto-Rigger for:

    Binding, Detection, Fingers Toggling, Adding And/Or Duplicating Rig Parts (Head, Spine, Fingers, Toes, Legs And Arms), Final Rig Generation, Rig Export

  • New Unique Features Not Found In Any Other Auto-Rigger As Of 18th August 2024:

    Simulation, Body And Facial Markers Setup For Animals, High Quality Binding For Facial And Body, Car Rigs, UI Customization

V1.6.0

  • Added a full body picker panel
  • Added a new panel to fix clothes
  • Added a new feature to fix characters' body
  • Added a dropdown in addon preference to change the picker button's color
  • Added a checkbox in addon preference to enable/disable the picker panel
  • Added a new feature called "Snapshot Tool" to upload an image next to the picker as a reference for it
  • The rig export is now capable to export facial rigs
  • Various optimizations and bug fixes

V1.5.4

  • Bugs fixes

V1.5.3

  • Bugs fixes
  • Improved the "Set" feature, so now the elbows & knees are better aligned

V1.5.2

  • Added a new feature in the "Edit & Add Rig" panel to easily disable/enable the facial rig
  • UI improvements in the "Edit & Add Rig" panel
  • Changed "Fix IK/FK Switches" string, so now it's called "Fix Interference Add-on"

V1.5.1

  • Code cleanup and removal of unnecessary assets
  • Fixed the facial mask rig feature for animals
  • Bug Fixes

V1.4.1

  • Bug fixes

V1.4.0

  • Added a facial mask to rig the character's face more easily and to have better facial detection
  • Bug fixes
  • Fixed the Auto-Rigger feature for animals

V1.3.0

  • Optimizations
  • Added a new pose feature set similar to Unreal Engine's A-Pose

V1.2.8

  • Optimizations

V1.2.7

  • Improved body detection
  • Added a dropdown in the FBX settings to seamlessly change export format inside the Blender file view, so that you won't need anymore to click on cancel, then on file, then on import and then finally choose the new format (feature taken from our Change Operation Add-on)

V1.2.6

  • Added a new feature (BAR Update Installer) in the addon preference to quickly install updates, so that you won't have anymore to remove the older version, then install the update and enable it, and then finally save the preference
  • Various optimizations

V1.2.5

  • Bug fixes

V1.2.4

  • Added a new feature to scale the rig so that it fits the character's size
  • Now when you add a rig, that rig is automatically active

V1.2.3

  • Improved body detection
  • Added a checkbox in the add-on preference to disable the display of the "Rig Main Properties" panel
  • Added 2 new options ("Full Body" and "Full Facial Only") in a popup that shows when the start button is clicked
  • Added 2 new features ("Reset Rig" and "Reset Selected")
  • Added an option to export to Unity (untested)

V1.2.1

  • Added a "Fix IK/FK Switches" button in the add-on preference to fix the IK/FK switches in case you have an add-on that interferes with BAR

V1.2.0

  • Stable Release, all known bugs have been fixed
  • Various optimizations
  • Added 2 new features ("Fix Tongue" and "Fix Teeth Top")
  • Added checkboxes for the rig display
  • Moved the IK/FK switches and some character display and rig properties to a new panel called "Props"

V1.1.5

  • Fixed a bug in the "Fix Pant" feature where the last vertex group didn't work properly
  • Fixed the "Unset" feature

V1.1.4

  • Bug fixes

V1.1.3

  • Improved bones layers
  • Improved pose position

V1.1.2

  • Improved "Fix Jaw" feature
  • Improved "Fix Eyes" feature
  • Improved "Fix Teeth Bottom" feature

V1.1.0

  • Major bug fixes
  • Updated translation
  • Added a "Fix Pant" feature

V1.0.0

  • Initial Release

Happy Blending!

$34$17

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Sales 70+
Rating
3 ratings
Dev Fund Contributor
Published over 2 years ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Blender-Internal, Blender-Game-Engine, Cycles, Eevee, Luxrender, Mental-Ray, Octane, Vray, Yafaray
License GPL