Realistic anatomically-based human skeleton with 4 distinct PBR material variants, ready for games, horror scenes, dark fantasy, archaeological renders, medical visualization, and cinematics.
▬ MATERIAL VARIANTS ▬
- Variant 1 — Clean / Aged Bone (weathered ivory tones)
- Variant 2 — Lightly Stained (subtle blood spots, dried)
- Variant 3 — Bloodied (medium gore, mixed dried/fresh blood)
- Variant 4 — Heavy Gore (fresh blood coverage, wet appearance)
▬ TECHNICAL SPECS ▬
- Real-world scale (centimeters)
- PBR Metal/Roughness workflow
- Clean topology, optimized for real-time engines
- Proper UV unwrapping, non-overlapping UVs
- 4K textures (downscalable to 2K / 1K)
- Centered at origin, Z-up / Y-up versions included
▬ TEXTURE MAPS (per variant) ▬
- BaseColor / Albedo (4096x4096)
- Normal (OpenGL + DirectX)
- Roughness
- Metallic
- Ambient Occlusion
- Height
▬ FORMATS INCLUDED ▬
- FBX (with embedded + external textures)
- OBJ + MTL
- GLB / GLTF (web/AR ready)
- Blend (native)