Morecode
over 2 years ago
Thank you for the feedback ^^
This item has an average rating of 4 from 49 ratings by the community.
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the addon itself it's good but when the physics are deleted it keeps simulating something and this hits badly the framerate, this happens in the latest builds of blender from what I see, hope it will get fixed.
cool addon, the physics is good, but 4 stars because looping animation can be quite difficult when I have a root animation, for example, I can't copy and paste animation 3 times because it's in motion, so it can be difficult not to loop, there would be a tool that adjusts the keys from about the last to the first, it would be 5 stars. On-site animations do not cause difficulties
Morecode
over 2 years ago
Thank you for the feedback ^^
Overall, I love this addon. However there is one very big downside: both manually animating a bone influenced by dynabones and baking bone dynamics only can be seen if :
1: you clear the dynamic bone constraints and destroy your hardwork you did on the bones.
2: bake without clearing the constraints and painstakingly go through and turn off the visibility and influence of each dynamic bone.
3: write your own script to add drivers to each bone and turn off visibility and influence of each dynamic bone that way you can turn them on and off with a single button.
4: Alternatively create a driver to a button like in 3 and manually copy and paste the driver to each dynamic bone modifier's influence and visibility.
I should note that even once you do this, and you have their visibility and influences disabled. When you are manually animating, you will notice some influence occuring on dynamic bones that are disabled if you do not have the playback in the timeline set to: "Play every Frame" which is annoying as when you preview your animation, it is looking different than what will actually be rendered if you are skipping frames.
Bottom line: I think that these bones are great, but someone who wants to use them in more than one animation in the same scene, it is going to be very difficult to fully utilize these if you don't doing step 3 or 4 as I did above.
If you are new to blender and don't know how to use drivers and wanted to use this to make secondary motion easier, I would suggest you never bake your dynamic bones (which make your viewport slower than necessary) and to turn off your dynamic bones by holding shift and dragging over there visibility in the addon UI. However, using this method will not allow you to do any manual animation on the bones you have made dynamic bones as the influence is not turned off in the bone itself.
I highly suggest the creator implement an all on and all off button for the dynamic bones influences and visibility and the dyamic bone constraints on the bones you applied them to on the as without it, many people will not be able to bake their bones without losing their bones as well as not be able to animate these bones manually. For those who understand how to use drivers, this issue is solvable be it 30 minutes of work, however I think this addon would be much more user friendly if this on/off button was already integrated in the addon's UI.
Morecode
about 3 years ago
Hi, thanks for the great review, These points are great but i suspect that there are some features already implemented in the addon that you are not using and that can drastically simplifiy your worklfow. Please join the discord group and Post there so we can discuss it more.
Thanks again ^^
Great animation with great presets, but collision is not working.
Its a cool but honestly has caused more problems than its worth, buggy as hell, i spend ages tweaking each jiggle and when i go to bake and render i get a python error. Some bones when trying to update cause problems too either it does nothing or doubles up. Some Jiggles get stuck in a messed up pose, Jiggles seem to randomly change their dynamics. The whole process has just been a mess and scrapped wasting my time
I bought the pro version and it doesn't work, or it's not compatible at all with Auto Rig Pro. It just breaks no matter how many dynamic bones I use. It's also very poorly optimized.
Morecode
10 months ago
Hi Gabriel, sorry to hear that, it is compatible with Autorig (i use it myself all the time), please join the discord server and expose your issue there, i will be glad to help. Thanks^^
Tryed free version, looks cool and all but only in viewport, baking dosen't work, and good reviews are old. So feels like I'm getting scammed for money for not working addon that's not getting updated properly. My recommendation try free version for your project and test it 2-3 times before buyin' this.
Morecode
10 months ago
Hi, you might be using an old version of BDP, please update and if you have any issue with it, please document it on discord, i will be glad to help. Thanks ^^
I gave it a one star because the animated bones of my character are still rigid after applying the addon presets, the bone doesnt bend like cloth, you could give us presets like cotton, leather, capes, tails, breast...etc. I would be much happier if you could allow us to lower the displacement to negative numbers. for example reduce the stiffness of the bone a bit more to get more results.
one more thing if I select chain mode and cloth mode at the same time on a character with animations, the bones jiggle in all the directions failing to give a good result.
If you can help me with these issues, then i will be happy to change my ratings to a five.
It is quite expensive for the price, we expect a bit more
Morecode
about 4 years ago
Thank you for the feedback, sorry that you had problems with the addon. you should watch the tutorials and join our discord group so you can ask for help instead of trying to blackmail people ^^
Total Scam, in the video you can use collision with something called cagefy, but it doesnt exist in this addon, and cant even find it from elsewhere total waste of 10 bucks
Morecode
almost 5 years ago
Hi, sorry to hear that :( , cageify is another addon i am working on that is not out yet. it does physics cages and collision cages automatically, but its easy to make a collision cage, its just a box with collision parented to a bone. You right i should and i will mention that this is not included. Again sorry for the inconvenience. Please send me a pm to discuss the matter further
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| Blender Extension Compatible | Yes |
| Sales | 6100+ |
| Downloads | 16800+ |
| Rating |
49 ratings
|
| Dev Fund Contributor | |
| Published | over 5 years ago |
| Blender Version | 4.2 - 5.2 |
| Extension Type | Add-on |
| License | GPL |
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