Bonex - Bone Physics Animation Driven By Physx

oimoyu in Animation


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  • Ravenclaw
    over 1 year ago

    Best solution for rigging none jittery skirt!

  • kiz york
    almost 2 years ago

    This is the addon best suited for running bone simulations

  • johnnya
    over 2 years ago

    excellent addon!
    especially with the developer's another fantastic addon Easy Envelope, this addon becomes more powerful and practical

  • Richard Rahl
    about 1 year ago

    Cons:
    1. Simulation doesn't bounce back when it hits the end of the scene range (or manually selected range). You'll get "BoneX simulation stopped" and have to manually reset it each time. Now imagine working on a loop, when you constantly hitting the end. This is a joke, none of the addons just stop working when they hit the end. What is this?
    2. Baking. You would think that baking means baking to a bone, so that you can tweak animation later. No no no, for some reason, it bakes to empties and then constraint your bones to them. Why? Why would I want to keep additional collection and not being able to tweak the bones directly, instead of tweaking the empties? Why all these additional steps and complications?

    Pros:
    It's working, I guess.

    You literally can't make use of any of it's features, when it constantly resets itself. It doesn't matter how feature rich it is if you can't use any of them.

    • oimoyu

      about 1 year ago

      1. There is some skill issue with the animation playback, so I force it stop at the end of animation
      2. ① Directly setting keyframe to the bone will result a very bad performance, it needs matrix update (I have done this plan in 1.0.0 and refactored it as this plan), I have write it in document. ② As a addon use empty obj help reduce coupling, it will not ruin your blender project.

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Details
Blender Extension Compatible Yes
Sales 500+
Rating
4 ratings
Published over 2 years ago
Blender Version 3.6 - 5.2
Extension Type Add-on
License GPL
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