
What is BoxScatter ?
With BoxScatter your able to build complex nature scenes in a short amount of time. All scenes in the GIF you see above were made in under one hour of work (excluding Cycles render times) . The foliage density is controlled using simple meshes that can be moved and adjusted in real time. No wight painting needed!
Everything is easy to use and beginner-friendly. You won't need any experience with Geometry Nodes to use this tool. For users with a lot of blender experience, we made the Geometry nodes setup as easy to understand as possible, so you're able to make changes easily.

Parameters and Usage
When working with BoxScatter, the Density, Scale, and other Parameters can be adjusted in real-time by using the panel on the right. Every type of Foliage is controlled individually. The number of boxes for every type of foliage is not limited, and the ground plane can also be scaled infinitely. The changes made using the parameters are applied instead, but can be reversed just as fast. Every action is nondestructive, so there is no baking or prerendering involved.
The Models
Every model shown in these renders is part of the base system and is included in the download. You are able to change the models to custom models by just adding them to the dedicated collection within the file.. So if you want to add a few of your tree models to the scattered object, you can just move your models to the "trees" collection, and they will be used by the system automatically.
If you have any questions regarding this system, feel free to reach out to me :)
