Bronze - Cycles Procedural Shader

Creative Skipper in Surfacing


Instruction:

To right setup of node connect :

  1. In your scene File -> Append (shift+F1) -> Select “Metal_Bronze_CGW.blend”->
    1. Material -> “Metal_Bronze_CGW” to load already setup material;
    2. NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> Metal_Bronze;
  2. Connect Texture Coordinate node (Object) to mapping sockets in Bronze shader;
  3. Connect outputs to appropriate Material output sockets.

To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)

Enjoy!

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Details
Sales 20+
Dev Fund Contributor
Published over 10 years ago
Blender Version 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.7x, 2.79, 2.78, 2.77
Render Engine Used Cycles
License Royalty Free
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Shader procedural procedural shader metal Cycles