This is a 3D Photorealistic detailed horse game-ready created in Blender and exported in Unreal Engine.This model has a clean geometry based on loops and only quads.
Native files included:
- .blend
- .fbx
- .uproject
12 textures, skin 4K + accessories 2k:
- diffuse (accessories and skin)
- normal (accessories and skin)
- roughness (accessories and skin)
- ambient occlusion (accessories and skin)
- anisotropy level (skin)
- anisotropy angle (skin)
- metallic (accessories)
- opacity (accessories)
Animations included:
- walk-cycle
- run-cycle
- trot-cycle
- idle
- rear
Mesh resolutions, Polycount (vert/faces): 42.168/41.809 (Tot LOD2)
- main body LOD 0: 1.610/1.608
- main body LOD 1: 6.434/6.432
- main body LOD 2: 25.730/25.728
- eyeballs/corneas: 6.924/6.908
- gum-teeth and tongue: 2.945/2.864
- fur mesh: 1.483/1.406 (builted on duplicated mesh)
Rigged with rigify.
The hair and tail are created with particles in Blender. In Unreal Engine are imported from alembic created in Maya Xgen.(With the purchase there are the alembic exported files)
About the fbx:
- It is exported from Blender with 5 animations, only deform bones
- There are 7 fbx: full animated version, static model and rig, rig with run-cycle, rig with walk-cycle, trot-cycle, rear, idle.