Blender Terrain Engine

KcO3 in Presets


Turn hours of complex node wrangling into seconds of creativity. BTE is the streamlined terrain engine for Blender that automates PBR mixing, Anti-Tiling, and masking. Includes native Asset Browser support.



Feature Comparison
BTE Core: If you already have a massive library of Megascans or PolyHaven textures, or you are an Environment Artist who exports landscapes from Gaea or other software, this is the tool you need to blend the textures instantly.
BTE Standard: Skip the setup and start creating epic landscapes immediately. This version includes the BTE Core engine PLUS the 4 basic landscape packs(including Gaea 2K-8K textures).
4 Basic landscape packs: 
Only Gaea 2K-8K textures (Height map, color map, slope mask, flow mask, snow mask)

4 basic landscape packs;
There are two types of assets inside, you can change to your own textures on both!
Base: only color texture from Gaea.
Textured: preset mix material using CC0 textures.

⚠️Note⚠️

" Using 4K/8K textures may require shader compilation time depending on your GPU (might freeze/not respond if it's too heavy)."

'' Cycles only, Eevee might work, but may cause issues or only show Bump/Normal maps (haven't tested yet). ''

" Please control the material using the BTE N-Panel. Manual changes inside the Shader Editor might be overwritten when the addon updates the material."


💡Found a bug? Please let me know. Your feedback directly helps shape future updates!!💡



BTE v1.3.0 — Update Log

2026.04.02

New Features

  • Redesigned UI — Cleaner layout organized by workflow: Textures → Blending → Look & Feel. Less clutter, less scrolling.
  • Layer Visibility — Eye icon on each layer. Toggle layers on/off to compare material combinations instantly.
  • Batch PBR Import — Select all your PBR textures at once, BTE auto-assigns them to the correct slots based on filename.
  • Displacement Mode — Switch between Bump / Displacement / Both directly in the BTE panel. One-click Cycles setup included.

Fixes

  • Fixed texture blending not working correctly on Blender 4.0+
  • Fixed Color Filter always being active even when not needed
  • Fixed Displacement Strength slider having no effect
  • Fixed potential crash when deleting objects during auto-update
  • Full compatibility with Blender 4.2–4.5 Extension system

Performance

  • Smoother slider interaction — no more micro-freezes when adjusting values
  • Faster panel refresh on complex layer stacks



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Details
Published 9 months ago
Blender Version 4.0 - 4.5
Extension Type N/A
Render Engine Used Cycles
License GPL