Urbaniac! Building Generator
January 2025:
Urbaniac! Building Generator v0.31 Changelog:
QOL: Reduced textures sizes 49%
Jule 2024:
Urbaniac! Building Generator v0.30 Changelog:
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|| Updating the launcher is required for this update ||
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Important Note:
**Due to changes in the nodegroups within the basecube, I do NOT recommend using the new libraries with an existing project. You should either update the libraries once you finish your current project or maintain both the older and newer libraries: the older for ongoing projects and the newer for new projects.**
UI Enhancements:
Control from the UI: You will be able to control special features of the buildings from the UI (Selecting the Buildings -> "Object configuration" panel).
Toggle Blocking viewport mode: With this new value you can toggle On/Off the geometry node setup visualization (only on the viewport) making your scene lighter. You can select multiple buildings and change the parameters at the same time holding "LAlt"
HD vs. MidPoly Selection: Choose between HD and MidPoly versions directly from the graphical interface. Use the "Ur!_3D interiors:" parameter to switch between pre-baked MidPoly 3D interiors (value 1) or parallax mapping interiors (value 0).
Improved Geometry Node Structure:
Varied Facades: You can now create more diverse facades. In addition to selecting from modules "A" and "B," you can add module "C" on top of these and incorporate detailed modules "D" based on vertex color or randomly.
Fixed: Bug where the basefloor was missing if you change the building high.
Shader Enhancements:
Parallax Mapping Interiors: New interiors using parallax mapping have been added for the MidPoly version of buildings.
New Modules and Details: Additional modules and detailed elements have been introduced for each building.
3D Office Interiors: Freshly designed 3D interiors for office spaces are now available.
New Models and Assets:
New cateogory:
"Facades": Smaller-scale buildings designed to create a more cohesive urban structure.
New Buildings (modules):
"BuildGen 10": A modern building with a rationalist style.
"BuildGen 11": A sophisticated, neo-classical French style building.
"BuildGen 12": A under construction modern building.
New Assets:
"Gondola Window Cleaner": This asset should be placed on the rooftop. You can position the gondola from the graphical interface and toggle its visibility, showing either the gondola or just its rails.
"RoofAccess01": Includes water tanks and machine rooms with detailed features like pipes and ladders.
Urbaniac! Launcher v05 Changelog:
Important Note:
** Due to changes in the nodegroups in the basecube, I do NOT recommend using the new libraries with an existing project. You should either update the libraries once you finish your current project or maintain both the older and newer libraries: the older for ongoing projects and the newer for new projects.**
·UI Enhancements:
· VFX Options: Visual effects are now separated into three independent categories: Rain, Water, and Snow. You can toggle each VFX on or off as needed, optimizing resource usage.
· Edge Detection: Introduced two edge detection modes: Accurate and Fast. These modes are available only in Cycles.
·Basecube/NodeGroups Improvements:
VFX Enhancements:
· VFX options (Rain, Water, and Snow) can now be selected independently. Each VFX has been optimized for better performance, particularly in EEVEE.
· Raindrops have received a complete overhaul for improved visual quality.
New Additions:
· "CityAssets - basecube|drivers": All drivers are now linked to this node group. Any driver-related issues should be addressed here, affecting all linked drivers (to the basecube) in your scene.
· "CityAssets - Materials|Time": This node group manages time-based modifications for shaders, such as raindrops. You can adjust the output multiplier to control the effect speed.
· Triplanar Mapping: Added triplanar mapping for textures in the asset pack.
Renamed/Updated Node Groups:
· "CityAssets - VFX": Formerly known as "CityAssets - Raindrops". Adjustments to all VFX options can be made within this group.
· "CityAssets - TrafficLights02": This is the updated version of the deprecated "CityAssets - TrafficLights". You can modify light intensity inside this nodegroup.
· VFX Switches: The single node group "CityAssets - Switch" has been replaced with individual switches for each VFX:"...SwithSnow", "...SwitchRain" and "...SwitchWater"
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