The Cameleon UGV - 6 variants

Another experiment with wild shapes led me to this design I call Cameleon, just because it visually reminds me of one from the side. Its aggressive profile makes me think it could serve in surveillance or security, for both military and civilian use, or perhaps in larger industrial complexes. It might even be repurposed as an APC for smaller robots? A typical anti-gravity UGV hovering a couple of feet above ground. Not sure what’s inside, but I imagine it’s crammed with electronics.
6 variants: Desert and woodlands (digital camouflage), white (a tad rusty and dirty) and black (dusty and dirty), red (rusty) and green (worn, dirty).
If you wish to mark these vehicles e.g as a security enforcement or public safety management, please add appropriate insignias or identifiers from your own library. I'm sure you can make it look good!
The model has no moving parts. Works well some distance from the camera or as a concept placeholder. Nice filler prop with a distinctive silhouette.

4K image maps packed and zipped separately. PBR-textured and optimized for real-time use. Works in major game-engines. Upgrades and adjustments are included.
- Mid-tier: looks best a few feet from camera.
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Usage: for indie, modding, any visualization projects, for filling scenes, etc.
- Textures: 4K packed in .blend and .glb
- Files per item: .blend, textures 4K zipped, and .glb (3 files tot.)
- Material per item: 1 (atlas)
- Number of items: 1
- Polycount per item in .blend: Tris 34.80k, Verts 18.07k, Face 16.16k
- Dimensions: 2.1 × 4.9 × 2.3 m (W × D × H)
How it looks in game-engines:

Unity (Woodlands & Desert)

Unity (Red & Green)

Unity (Black & White)

Unreal 5 (Woodlands & Desert)

Unreal 5 (Red & Green)

Unreal 5 (Black & White)

Godot (Woodlands & Desert)

Godot (Red & Green)

Godot (Black & White)