CameraPlus_3

Zubaryev in Presets


CameraPlus_3 v6 — Target–Bound Studio Camera & Lighting Toolkit for Blender

============================================================================


Author: Dmytro Zubaryev (Newpower)

Portfolio: https://www.behance.net/dmytrozubaryev


OVERVIEW

--------

CameraPlus_3 v3 builds on the original v1 toolset and v2 Light Distance logic, while keeping all presets and UI intact.

This version improves the way rigs follow your subject:

- All helper empties for camera moves are placed directly at the Target object origin.

- Studio light rigs are centered on the Target via AI_LIGHT_HUB and base vectors.

- Rotate Z and Light Distance now operate coherently around the Target’s origin.


FEATURES

--------

- 20 Camera Presets (unchanged from v1):

  Orbit 360°, fast zoom, dolly, crane, side moves, reveals, spiral in, handheld, static framing and more.


- 20 Studio Light Presets (unchanged from v1):

  Multiple 3-point variations, Rembrandt, Butterfly, Split, Loop, Clamshell, product, rim, fashion, ambient, etc.


- Target–Bound Camera Empties:

  • All helper empties (e.g. AI_CAMCTRL) are created at the Target origin.  

  • Camera moves orbit and dolly around the actual object you picked in the Target field.  


- Target–Bound Light Rigs:

  • AI_LIGHT_HUB is placed and optionally parented at the Target origin.  

  • Each light stores a base offset relative to the hub/Target, so Light Distance scales cleanly from the object.  

  • Rotate Z spins the whole rig around the subject.


- Rotate Z + Light Distance Controls:

  • Rotate Z (°) — rotates the studio light rig around the Target.  

  • Light Distance — pushes/pulls the rig radially away from the Target while keeping the composition.  


- HDRI (Custom — Live):

  • Load your own HDRI/EXR.  

  • Adjust rotation (XYZ), location (XYZ) and strength on the fly.  


- EN/RU UI:

  • All key labels are localized.  

  • Quick language switch via the addon header.


WORKFLOW

--------

1) Select a Target object or choose it in the Target field.  

2) Apply a Camera Preset and adjust Distance as needed.  

3) Apply a Studio Light Preset to build a complete rig around the Target.  

4) Use Rotate Z and Light Distance to refine light direction and falloff around the object.  

5) Optionally add HDRI and match it to the studio setup.


INSTALLATION

------------

1. In Blender, go to Edit → Preferences → Add-ons.  

2. Click “Install…” and select `CameraPlus_3_v3.zip`.  

3. Enable “CameraPlus_3” in the addon list.  

4. Open the N-panel in the 3D Viewport and go to “CameraPlus_3”.  


LICENSE

-------

You may use CameraPlus_3 for personal and commercial renders/animations.  

Redistribution of the addon code as a competing product is not allowed.CameraPlus_3 v6 — Target–Bound Studio Camera & Lighting Toolkit for Blender

============================================================================


Author: Dmytro Zubaryev (Newpower)

Portfolio: https://www.behance.net/dmytrozubaryev


OVERVIEW

--------

CameraPlus_3 v3 builds on the original v1 toolset and v2 Light Distance logic, while keeping all presets and UI intact.

This version improves the way rigs follow your subject:

- All helper empties for camera moves are placed directly at the Target object origin.

- Studio light rigs are centered on the Target via AI_LIGHT_HUB and base vectors.

- Rotate Z and Light Distance now operate coherently around the Target’s origin.


FEATURES

--------

- 20 Camera Presets (unchanged from v1):

  Orbit 360°, fast zoom, dolly, crane, side moves, reveals, spiral in, handheld, static framing and more.


- 20 Studio Light Presets (unchanged from v1):

  Multiple 3-point variations, Rembrandt, Butterfly, Split, Loop, Clamshell, product, rim, fashion, ambient, etc.


- Target–Bound Camera Empties:

  • All helper empties (e.g. AI_CAMCTRL) are created at the Target origin.  

  • Camera moves orbit and dolly around the actual object you picked in the Target field.  


- Target–Bound Light Rigs:

  • AI_LIGHT_HUB is placed and optionally parented at the Target origin.  

  • Each light stores a base offset relative to the hub/Target, so Light Distance scales cleanly from the object.  

  • Rotate Z spins the whole rig around the subject.


- Rotate Z + Light Distance Controls:

  • Rotate Z (°) — rotates the studio light rig around the Target.  

  • Light Distance — pushes/pulls the rig radially away from the Target while keeping the composition.  


- HDRI (Custom — Live):

  • Load your own HDRI/EXR.  

  • Adjust rotation (XYZ), location (XYZ) and strength on the fly.  


- EN/RU UI:

  • All key labels are localized.  

  • Quick language switch via the addon header.


WORKFLOW

--------

1) Select a Target object or choose it in the Target field.  

2) Apply a Camera Preset and adjust Distance as needed.  

3) Apply a Studio Light Preset to build a complete rig around the Target.  

4) Use Rotate Z and Light Distance to refine light direction and falloff around the object.  

5) Optionally add HDRI and match it to the studio setup.


INSTALLATION

------------

1. In Blender, go to Edit → Preferences → Add-ons.  

2. Click “Install…” and select `CameraPlus_3_v3.zip`.  

3. Enable “CameraPlus_3” in the addon list.  

4. Open the N-panel in the 3D Viewport and go to “CameraPlus_3”.  


LICENSE

-------

You may use CameraPlus_3 for personal and commercial renders/animations.  

Redistribution of the addon code as a competing product is not allowed.

$10

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Details
Blender Extension Compatible Yes
Published 11 months ago
Blender Version 4.0 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL